osu/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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private RoomsContainer container;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create container", () =>
{
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Child = container = new RoomsContainer
{
SelectedRoom = { BindTarget = SelectedRoom }
}
};
});
}
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[Test]
public void TestBasicListChanges()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(5, withSpotlightRooms: true));
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AddAssert("has 5 rooms", () => container.Rooms.Count == 5);
AddAssert("all spotlights at top", () => container.Rooms
.SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight)
.All(r => r.Room.Category.Value == RoomCategory.Normal));
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AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.First(r => r.RoomID.Value == 0)));
AddAssert("has 4 rooms", () => container.Rooms.Count == 4);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().TriggerClick());
AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
AddStep("remove last room", () => RoomManager.RemoveRoom(RoomManager.Rooms.MinBy(r => r.RoomID?.Value)));
AddAssert("first spotlight still selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
AddStep("remove spotlight room", () => RoomManager.RemoveRoom(RoomManager.Rooms.Single(r => r.Category.Value == RoomCategory.Spotlight)));
AddAssert("selection vacated", () => checkRoomSelected(null));
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}
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[Test]
public void TestKeyboardNavigation()
{
AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddAssert("no selection", () => checkRoomSelected(null));
press(Key.Down);
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
press(Key.Up);
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
press(Key.Down);
press(Key.Down);
AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
}
[Test]
public void TestKeyboardNavigationAfterOrderChange()
{
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddStep("reorder rooms", () =>
{
var room = RoomManager.Rooms[1];
RoomManager.RemoveRoom(room);
RoomManager.AddOrUpdateRoom(room);
});
AddAssert("no selection", () => checkRoomSelected(null));
press(Key.Down);
AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0)));
press(Key.Down);
AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1)));
press(Key.Down);
AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2)));
}
[Test]
public void TestClickDeselection()
{
AddStep("add room", () => RoomManager.AddRooms(1));
AddAssert("no selection", () => checkRoomSelected(null));
press(Key.Down);
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
AddStep("click away", () => InputManager.Click(MouseButton.Left));
AddAssert("no selection", () => checkRoomSelected(null));
}
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private void press(Key down)
{
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AddStep($"press {down}", () => InputManager.Key(down));
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}
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[Test]
public void TestStringFiltering()
{
AddStep("add rooms", () => RoomManager.AddRooms(4));
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter.Value = new FilterCriteria { SearchString = "1" });
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AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter.Value = null);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
}
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[Test]
public void TestRulesetFiltering()
{
AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
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// Todo: What even is this case...?
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AddStep("set empty filter criteria", () => container.Filter.Value = null);
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo });
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AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
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AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}
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[Test]
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public void TestAccessTypeFiltering()
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{
AddStep("add rooms", () =>
{
RoomManager.AddRooms(1, withPassword: true);
RoomManager.AddRooms(1, withPassword: false);
});
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AddStep("apply default filter", () => container.Filter.SetDefault());
AddUntilStep("both rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Public });
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AddUntilStep("private room hidden", () => container.Rooms.All(r => !r.Room.HasPassword.Value));
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AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Private });
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AddUntilStep("public room hidden", () => container.Rooms.All(r => r.Room.HasPassword.Value));
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}
[Test]
public void TestPasswordProtectedRooms()
{
AddStep("add rooms", () => RoomManager.AddRooms(3, withPassword: true));
}
private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
private Room getRoomInFlow(int index) =>
(container.ChildrenOfType<FillFlowContainer<DrawableLoungeRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
}
}