mirror of
https://github.com/ppy/osu
synced 2025-01-02 04:12:13 +00:00
Move filter to LoungeSubScreen
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parent
97d5b80834
commit
352949069a
@ -115,11 +115,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
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AddStep("filter one room", () => container.Filter.Value = new FilterCriteria { SearchString = "1" });
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AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter(null));
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AddStep("remove filter", () => container.Filter.Value = null);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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}
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@ -131,13 +131,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
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// Todo: What even is this case...?
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AddStep("set empty filter criteria", () => container.Filter(null));
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AddStep("set empty filter criteria", () => container.Filter.Value = null);
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
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AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo });
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AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
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AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
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AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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@ -132,11 +132,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestExitMidJoin()
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{
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Room room = null;
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AddStep("create room", () =>
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{
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room = new Room
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multiplayerScreen.RoomManager.AddRoom(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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@ -147,14 +145,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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};
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
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AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room and immediately exit", () =>
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AddStep("join room and immediately exit select", () =>
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{
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multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
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InputManager.Key(Key.Enter);
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Schedule(() => Stack.CurrentScreen.Exit());
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});
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}
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@ -178,7 +178,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
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AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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@ -226,7 +228,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
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AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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@ -18,8 +18,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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public IBindable<bool> InitialRoomsReceived => initialRoomsReceived;
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private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
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[Resolved]
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private Bindable<FilterCriteria> currentFilter { get; set; }
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public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>();
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[Resolved]
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private Bindable<Room> selectedRoom { get; set; }
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@ -27,7 +26,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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currentFilter.BindValueChanged(_ =>
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Filter.BindValueChanged(_ =>
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{
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RoomManager.ClearRooms();
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initialRoomsReceived.Value = false;
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@ -44,10 +43,13 @@ namespace osu.Game.Screens.OnlinePlay.Components
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if (!API.IsLoggedIn)
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return base.Poll();
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if (Filter.Value == null)
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return base.Poll();
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var tcs = new TaskCompletionSource<bool>();
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pollReq?.Cancel();
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pollReq = new GetRoomsRequest(currentFilter.Value.Status, currentFilter.Value.Category);
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pollReq = new GetRoomsRequest(Filter.Value.Status, Filter.Value.Category);
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pollReq.Success += result =>
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{
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@ -30,8 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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public IReadOnlyList<DrawableRoom> Rooms => roomFlow.FlowingChildren.Cast<DrawableRoom>().ToArray();
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[Resolved(CanBeNull = true)]
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private Bindable<FilterCriteria> filter { get; set; }
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public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>();
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[Resolved]
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private Bindable<Room> selectedRoom { get; set; }
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@ -74,7 +73,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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rooms.BindTo(roomManager.Rooms);
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filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
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Filter?.BindValueChanged(criteria => applyFilterCriteria(criteria.NewValue), true);
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selectedRoom.BindValueChanged(selection =>
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{
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@ -85,7 +84,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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private void updateSelection() =>
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roomFlow.Children.ForEach(r => r.State = r.Room == selectedRoom.Value ? SelectionState.Selected : SelectionState.NotSelected);
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public void Filter(FilterCriteria criteria)
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private void applyFilterCriteria(FilterCriteria criteria)
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{
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roomFlow.Children.ForEach(r =>
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{
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@ -126,7 +125,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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roomFlow.Add(new DrawableRoom(room));
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}
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Filter(filter?.Value);
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applyFilterCriteria(Filter?.Value);
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updateSelection();
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}
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@ -56,9 +56,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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[Resolved(CanBeNull = true)]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[Resolved(CanBeNull = true)]
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private Bindable<FilterCriteria> filter { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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@ -68,6 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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[CanBeNull]
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private LeasedBindable<Room> selectionLease;
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private readonly Bindable<FilterCriteria> filter = new Bindable<FilterCriteria>(new FilterCriteria());
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private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
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private readonly IBindable<bool> isIdle = new BindableBool();
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private LoadingLayer loadingLayer;
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@ -81,13 +79,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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filter ??= new Bindable<FilterCriteria>(new FilterCriteria());
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OsuScrollContainer scrollContainer;
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InternalChildren = new Drawable[]
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{
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ListingPollingComponent = CreatePollingComponent(),
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ListingPollingComponent = CreatePollingComponent().With(c => c.Filter.BindTarget = filter),
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loadingLayer = new LoadingLayer(true),
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new Container
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{
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@ -161,7 +157,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Child = roomsContainer = new RoomsContainer()
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Child = roomsContainer = new RoomsContainer
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{
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Filter = { BindTarget = filter }
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}
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},
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}
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},
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@ -202,7 +201,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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#region Filtering
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protected void UpdateFilter() => Scheduler.AddOnce(updateFilter);
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public void UpdateFilter() => Scheduler.AddOnce(updateFilter);
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private ScheduledDelegate scheduledFilterUpdate;
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@ -20,7 +20,6 @@ using osu.Game.Overlays;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -49,9 +48,6 @@ namespace osu.Game.Screens.OnlinePlay
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[Cached]
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Cached]
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private readonly OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
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@ -5,14 +5,12 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -32,9 +30,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Resolved]
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private OsuGameBase game { get; set; }
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[Cached]
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public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
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public new readonly List<Room> Rooms = new List<Room>();
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private int currentRoomId;
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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@ -23,11 +22,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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/// </summary>
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IRoomManager RoomManager { get; }
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/// <summary>
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/// The cached <see cref="FilterCriteria"/>.
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/// </summary>
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Bindable<FilterCriteria> Filter { get; }
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/// <summary>
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/// The cached <see cref="OngoingOperationTracker"/>.
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/// </summary>
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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@ -20,7 +19,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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{
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public Bindable<Room> SelectedRoom => OnlinePlayDependencies?.SelectedRoom;
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public IRoomManager RoomManager => OnlinePlayDependencies?.RoomManager;
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public Bindable<FilterCriteria> Filter => OnlinePlayDependencies?.Filter;
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public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker;
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public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker;
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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@ -20,7 +19,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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{
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public Bindable<Room> SelectedRoom { get; }
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public IRoomManager RoomManager { get; }
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public Bindable<FilterCriteria> Filter { get; }
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public OngoingOperationTracker OngoingOperationTracker { get; }
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public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; }
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@ -36,7 +34,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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{
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SelectedRoom = new Bindable<Room>();
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RoomManager = CreateRoomManager();
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Filter = new Bindable<FilterCriteria>(new FilterCriteria());
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OngoingOperationTracker = new OngoingOperationTracker();
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AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
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@ -44,7 +41,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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CacheAs(SelectedRoom);
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CacheAs(RoomManager);
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CacheAs(Filter);
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CacheAs(OngoingOperationTracker);
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CacheAs(AvailabilityTracker);
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CacheAs(new OverlayColourProvider(OverlayColourScheme.Plum));
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