2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2019-09-26 07:55:08 +00:00
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using osu.Framework.Bindables;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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2019-08-01 04:33:00 +00:00
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using osu.Game.Rulesets.Catch.Beatmaps;
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2020-07-01 15:21:45 +00:00
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using osu.Game.Rulesets.Catch.UI;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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2019-09-06 06:24:00 +00:00
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
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{
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public const float OBJECT_RADIUS = 64;
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// This value is after XOffset applied.
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public readonly Bindable<float> XBindable = new Bindable<float>();
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// This value is before XOffset applied.
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private float originalX;
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/// <summary>
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/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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/// </summary>
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public float X
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{
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// TODO: I don't like this asymmetry.
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get => XBindable.Value;
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// originalX is set by `XBindable.BindValueChanged`
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set => XBindable.Value = value + xOffset;
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}
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private float xOffset;
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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internal float XOffset
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{
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get => xOffset;
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set
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{
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xOffset = value;
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XBindable.Value = originalX + xOffset;
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}
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}
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public double TimePreempt = 1000;
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public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
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public int IndexInBeatmap
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{
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get => IndexInBeatmapBindable.Value;
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set => IndexInBeatmapBindable.Value = value;
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}
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public virtual bool NewCombo { get; set; }
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2018-08-15 02:47:31 +00:00
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public int ComboOffset { get; set; }
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2019-09-26 07:55:08 +00:00
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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public int IndexInCurrentCombo
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{
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get => IndexInCurrentComboBindable.Value;
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set => IndexInCurrentComboBindable.Value = value;
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}
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public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
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public int ComboIndex
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{
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get => ComboIndexBindable.Value;
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set => ComboIndexBindable.Value = value;
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}
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo
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{
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get => LastInComboBindable.Value;
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set => LastInComboBindable.Value = value;
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}
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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public float Scale
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{
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get => ScaleBindable.Value;
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set => ScaleBindable.Value = value;
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}
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2020-12-02 08:12:30 +00:00
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/// <summary>
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/// The seed value used for visual randomness such as fruit rotation.
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/// The value is <see cref="HitObject.StartTime"/> truncated to an integer.
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/// </summary>
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public int RandomSeed => (int)StartTime;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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2019-06-28 08:34:04 +00:00
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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2020-02-19 00:52:29 +00:00
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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2018-05-11 06:52:51 +00:00
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2019-10-09 10:08:31 +00:00
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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protected CatchHitObject()
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{
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XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
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}
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2018-04-13 09:19:50 +00:00
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}
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}
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