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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.UserInterface ;
using osu.Game.Beatmaps ;
using osu.Game.Overlays.Settings ;
namespace osu.Game.Rulesets.Mods
{
public class DifficultyAdjustSettingsControl : SettingsItem < float? >
{
[Resolved]
private IBindable < WorkingBeatmap > beatmap { get ; set ; }
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/// <summary>
/// Used to track the display value on the setting slider.
/// </summary>
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/// <remarks>
/// When the mod is overriding a default, this will match the value of <see cref="Current"/>.
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/// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>.
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/// </remarks>
private readonly BindableNumber < float > sliderDisplayCurrent = new BindableNumber < float > ( ) ;
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protected override Drawable CreateControl ( ) = > new SliderControl ( sliderDisplayCurrent ) ;
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/// <summary>
/// Guards against beatmap values displayed on slider bars being transferred to user override.
/// </summary>
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private bool isInternalChange ;
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private DifficultyBindable difficultyBindable ;
public override Bindable < float? > Current
{
get = > base . Current ;
set
{
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// Intercept and extract the internal number bindable from DifficultyBindable.
// This will provide bounds and precision specifications for the slider bar.
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difficultyBindable = ( DifficultyBindable ) value . GetBoundCopy ( ) ;
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sliderDisplayCurrent . BindTo ( difficultyBindable . CurrentNumber ) ;
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base . Current = difficultyBindable ;
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}
}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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Current . BindValueChanged ( current = > updateCurrentFromSlider ( ) ) ;
beatmap . BindValueChanged ( b = > updateCurrentFromSlider ( ) , true ) ;
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sliderDisplayCurrent . BindValueChanged ( number = >
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{
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// this handles the transfer of the slider value to the main bindable.
// as such, should be skipped if the slider is being updated via updateFromDifficulty().
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if ( ! isInternalChange )
Current . Value = number . NewValue ;
} ) ;
}
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private void updateCurrentFromSlider ( )
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{
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if ( Current . Value ! = null )
{
// a user override has been added or updated.
sliderDisplayCurrent . Value = Current . Value . Value ;
return ;
}
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var difficulty = beatmap . Value . BeatmapInfo . Difficulty ;
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// generally should always be implemented, else the slider will have a zero default.
if ( difficultyBindable . ReadCurrentFromDifficulty = = null )
return ;
isInternalChange = true ;
sliderDisplayCurrent . Value = difficultyBindable . ReadCurrentFromDifficulty ( difficulty ) ;
isInternalChange = false ;
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}
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private class SliderControl : CompositeDrawable , IHasCurrentValue < float? >
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{
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// This is required as SettingsItem relies heavily on this bindable for internal use.
// The actual update flow is done via the bindable provided in the constructor.
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private readonly DifficultyBindableWithCurrent current = new DifficultyBindableWithCurrent ( ) ;
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public Bindable < float? > Current
{
get = > current . Current ;
set = > current . Current = value ;
}
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public SliderControl ( BindableNumber < float > currentNumber )
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{
InternalChildren = new Drawable [ ]
{
new SettingsSlider < float >
{
ShowsDefaultIndicator = false ,
Current = currentNumber ,
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KeyboardStep = 0.1f ,
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}
} ;
AutoSizeAxes = Axes . Y ;
RelativeSizeAxes = Axes . X ;
}
}
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private class DifficultyBindableWithCurrent : DifficultyBindable , IHasCurrentValue < float? >
{
private Bindable < float? > currentBound ;
public Bindable < float? > Current
{
get = > this ;
set
{
if ( value = = null )
throw new ArgumentNullException ( nameof ( value ) ) ;
if ( currentBound ! = null ) UnbindFrom ( currentBound ) ;
BindTo ( currentBound = value ) ;
}
}
public DifficultyBindableWithCurrent ( float? defaultValue = default )
: base ( defaultValue )
{
}
protected override Bindable < float? > CreateInstance ( ) = > new DifficultyBindableWithCurrent ( ) ;
}
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}
}