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Do not store direct references to original bindable
`DifficultyAdjustSettingsControl` and its inner `SliderControl` were holding different references to `DifficultyBindable`s from the difficulty adjust mod, therefore leading to bindings being lost to the framework-side automatic unbind logic if the mod was toggled off and back on in rapid succession. Resolve by adding a shadowed implementation of `GetBoundCopy()` and using it to isolate the controls from the mod bindable.
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@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Mods
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{
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// Intercept and extract the internal number bindable from DifficultyBindable.
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// This will provide bounds and precision specifications for the slider bar.
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difficultyBindable = (DifficultyBindable)value;
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difficultyBindable = ((DifficultyBindable)value).GetBoundCopy();
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sliderDisplayCurrent.BindTo(difficultyBindable.CurrentNumber);
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base.Current = value;
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base.Current = difficultyBindable;
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}
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}
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@ -92,5 +92,16 @@ namespace osu.Game.Rulesets.Mods
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{
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CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
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}
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public new DifficultyBindable GetBoundCopy() => new DifficultyBindable
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{
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BindTarget = this,
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CurrentNumber = { BindTarget = CurrentNumber },
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ExtendedLimits = { BindTarget = ExtendedLimits },
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ReadCurrentFromDifficulty = ReadCurrentFromDifficulty,
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// the following is only safe as long as these values are effectively constants.
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MaxValue = maxValue,
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ExtendedMaxValue = extendedMaxValue
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};
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}
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}
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