2020-10-14 11:43:56 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Android.Content.PM;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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2024-10-01 09:25:45 +00:00
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using osu.Game.Screens.Play;
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2020-10-14 11:43:56 +00:00
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namespace osu.Android
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{
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public partial class GameplayScreenRotationLocker : Component
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{
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2024-10-07 07:43:50 +00:00
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private IBindable<LocalUserPlayingState> localUserPlaying = null!;
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2020-10-14 11:43:56 +00:00
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2020-10-18 18:07:42 +00:00
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[Resolved]
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private OsuGameActivity gameActivity { get; set; } = null!;
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2020-10-14 11:43:56 +00:00
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[BackgroundDependencyLoader]
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2024-10-01 09:25:45 +00:00
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private void load(ILocalUserPlayInfo localUserPlayInfo)
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2020-10-14 11:43:56 +00:00
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{
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2024-10-01 09:25:45 +00:00
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localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
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2020-10-19 08:01:24 +00:00
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localUserPlaying.BindValueChanged(updateLock, true);
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2020-10-14 11:43:56 +00:00
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}
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2024-10-07 07:43:50 +00:00
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private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
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2020-10-14 11:43:56 +00:00
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{
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2020-10-18 18:07:42 +00:00
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gameActivity.RunOnUiThread(() =>
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2020-10-14 11:43:56 +00:00
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{
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2024-10-31 00:43:39 +00:00
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gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
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2020-10-14 11:43:56 +00:00
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});
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}
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}
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}
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