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https://github.com/ppy/osu
synced 2024-12-22 06:50:42 +00:00
Fetch OsuGameActivity through DI instead.
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parent
9cd595800a
commit
371aecfca0
@ -13,6 +13,9 @@ namespace osu.Android
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{
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private Bindable<bool> localUserPlaying;
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[Resolved]
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private OsuGameActivity gameActivity { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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@ -22,9 +25,9 @@ namespace osu.Android
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private void updateLock(ValueChangedEvent<bool> userPlaying)
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{
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OsuGameActivity.Activity.RunOnUiThread(() =>
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gameActivity.RunOnUiThread(() =>
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{
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OsuGameActivity.Activity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser;
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gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser;
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});
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}
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}
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@ -12,14 +12,10 @@ namespace osu.Android
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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public class OsuGameActivity : AndroidGameActivity
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{
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internal static Activity Activity { get; private set; }
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protected override Framework.Game CreateGame() => new OsuGameAndroid();
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protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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Activity = this;
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// The default current directory on android is '/'.
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// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
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// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
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@ -4,6 +4,7 @@
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using System;
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using Android.App;
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using Android.OS;
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using osu.Framework.Allocation;
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using osu.Game;
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using osu.Game.Updater;
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@ -11,6 +12,15 @@ namespace osu.Android
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{
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public class OsuGameAndroid : OsuGame
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{
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[Cached]
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private readonly OsuGameActivity gameActivity;
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public OsuGameAndroid(OsuGameActivity activity)
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: base(null)
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{
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gameActivity = activity;
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}
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public override Version AssemblyVersion
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{
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get
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