2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2018-04-13 09:19:50 +00:00
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using System;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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2018-10-02 03:02:47 +00:00
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using osu.Framework.Input.Events;
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2018-11-20 07:51:59 +00:00
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using osuTK;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Screens
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{
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2022-11-24 05:32:20 +00:00
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public abstract partial class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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2018-04-13 09:19:50 +00:00
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{
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2023-11-08 03:37:29 +00:00
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public const float TRANSITION_LENGTH = 500;
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2021-08-20 08:50:49 +00:00
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private const float x_movement_amount = 50;
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2021-03-08 04:29:09 +00:00
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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2024-08-05 09:07:46 +00:00
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public bool AnimateEntry { get; set; } = true;
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protected BackgroundScreen()
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2019-01-23 11:52:00 +00:00
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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2018-04-13 09:19:50 +00:00
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public virtual bool Equals(BackgroundScreen other)
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{
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return other?.GetType() == GetType();
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}
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2018-10-02 03:02:47 +00:00
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protected override bool OnKeyDown(KeyDownEvent e)
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2018-04-13 09:19:50 +00:00
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{
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2020-05-05 01:31:11 +00:00
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// we don't want to handle escape key.
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2018-04-13 09:19:50 +00:00
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return false;
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}
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2021-01-06 06:26:13 +00:00
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/// <summary>
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/// Apply arbitrary changes to this background in a thread safe manner.
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/// </summary>
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/// <param name="action">The operation to perform.</param>
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2021-01-04 09:32:23 +00:00
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public void ApplyToBackground(Action<BackgroundScreen> action) => Schedule(() => action.Invoke(this));
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2018-04-13 09:19:50 +00:00
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protected override void Update()
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{
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base.Update();
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2019-01-23 11:52:00 +00:00
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Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
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2018-04-13 09:19:50 +00:00
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}
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2022-04-21 15:52:44 +00:00
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public override void OnEntering(ScreenTransitionEvent e)
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2018-04-13 09:19:50 +00:00
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{
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2024-08-05 09:07:46 +00:00
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if (AnimateEntry)
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2019-08-09 11:05:28 +00:00
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{
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this.FadeOut();
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2021-08-20 08:50:49 +00:00
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this.FadeIn(TRANSITION_LENGTH, Easing.InOutQuart);
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2024-08-05 09:07:46 +00:00
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this.MoveToX(x_movement_amount);
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2021-08-20 08:50:49 +00:00
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this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
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2019-08-09 11:05:28 +00:00
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}
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2018-04-13 09:19:50 +00:00
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2022-04-21 15:52:44 +00:00
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base.OnEntering(e);
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2018-04-13 09:19:50 +00:00
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}
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2022-04-21 15:52:44 +00:00
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public override void OnSuspending(ScreenTransitionEvent e)
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2018-04-13 09:19:50 +00:00
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{
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2021-08-20 08:50:49 +00:00
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this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
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2022-04-21 15:52:44 +00:00
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base.OnSuspending(e);
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2018-04-13 09:19:50 +00:00
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}
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2022-04-21 15:52:44 +00:00
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public override bool OnExiting(ScreenExitEvent e)
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2018-04-13 09:19:50 +00:00
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{
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2021-02-15 08:14:41 +00:00
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if (IsLoaded)
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{
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2021-08-20 08:50:49 +00:00
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this.FadeOut(TRANSITION_LENGTH, Easing.OutExpo);
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this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
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2021-02-15 08:14:41 +00:00
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}
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2018-04-13 09:19:50 +00:00
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2022-04-21 15:52:44 +00:00
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return base.OnExiting(e);
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2018-04-13 09:19:50 +00:00
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}
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2022-04-21 15:52:44 +00:00
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public override void OnResuming(ScreenTransitionEvent e)
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2018-04-13 09:19:50 +00:00
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{
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2021-02-15 08:14:41 +00:00
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if (IsLoaded)
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2021-08-20 08:50:49 +00:00
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
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2022-04-21 15:52:44 +00:00
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base.OnResuming(e);
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2018-04-13 09:19:50 +00:00
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}
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}
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}
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