osu/osu.Desktop.VisualTests/Tests/TestCasePlayer.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.GameModes.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePlayer : TestCase
{
public override string Name => @"Player";
public override string Description => @"Showing everything to play the game.";
FramedClock localClock;
protected override IFrameBasedClock Clock => localClock;
public override void Reset()
{
base.Reset();
//ensure we are at offset 0
localClock = new FramedClock();
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new Circle()
{
StartTime = time,
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Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
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NewCombo = i % 4 == 0
});
time += 500;
}
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var decoder = new ConstructableBeatmapDecoder();
Beatmap b = new Beatmap
{
HitObjects = objects
};
decoder.Process(b);
Add(new Player
{
Beatmap = new WorkingBeatmap(b)
});
}
protected override void Update()
{
base.Update();
localClock.ProcessFrame();
}
}
}