osu/osu.Game/Overlays/SettingsOverlay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
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namespace osu.Game.Overlays
{
public class SettingsOverlay : FocusedOverlayContainer
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{
internal const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600;
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public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
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private const float width = 400;
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private const float sidebar_padding = 10;
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private Sidebar sidebar;
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private SidebarButton[] sidebarButtons;
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private SidebarButton selectedSidebarButton;
private SettingsSectionsContainer sectionsContainer;
private SearchTextBox searchTextBox;
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public SettingsOverlay()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
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{
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var sections = new SettingsSection[]
{
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new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new OnlineSection(),
new MaintenanceSection(),
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new DebugSection(),
};
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Children = new Drawable[]
{
new Box
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{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
sectionsContainer = new SettingsSectionsContainer
{
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RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
ExpandableHeader = new SettingsHeader(),
FixedHeader = searchTextBox = new SearchTextBox
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{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding
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{
Top = 20,
Bottom = 20
},
Exit = Hide,
},
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Children = sections,
Footer = new SettingsFooter()
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},
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sidebar = new Sidebar
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{
Width = SIDEBAR_WIDTH,
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Children = sidebarButtons = sections.Select(section =>
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new SidebarButton
{
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Section = section,
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Action = sectionsContainer.ScrollContainer.ScrollIntoView,
}
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).ToArray()
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}
};
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selectedSidebarButton = sidebarButtons[0];
selectedSidebarButton.Selected = true;
sectionsContainer.SelectedSection.ValueChanged += section =>
{
selectedSidebarButton.Selected = false;
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
selectedSidebarButton.Selected = true;
};
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void PopIn()
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{
base.PopIn();
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = true;
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}
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protected override void PopOut()
{
base.PopOut();
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
InputManager.ChangeFocus(null);
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}
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public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(searchTextBox);
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base.OnFocus(state);
}
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private class SettingsSectionsContainer : SectionsContainer<SettingsSection>
{
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public SearchContainer<SettingsSection> SearchContainer;
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protected override FlowContainer<SettingsSection> CreateScrollContentContainer()
=> SearchContainer = new SearchContainer<SettingsSection>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
{
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ScrollContainer.ScrollbarVisible = false;
HeaderBackground = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
};
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// no null check because the usage of this class is strict
HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
}
}
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}
}