osu/osu.Game.Tests/NonVisual/TaskChainTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class TaskChainTest
{
private TaskChain taskChain;
private int currentTask;
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private CancellationTokenSource globalCancellationToken;
[SetUp]
public void Setup()
{
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globalCancellationToken = new CancellationTokenSource();
taskChain = new TaskChain();
currentTask = 0;
}
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[TearDown]
public void TearDown()
{
globalCancellationToken?.Cancel();
}
[Test]
public async Task TestChainedTasksRunSequentially()
{
var task1 = addTask();
var task2 = addTask();
var task3 = addTask();
task3.mutex.Set();
task2.mutex.Set();
task1.mutex.Set();
await Task.WhenAll(task1.task, task2.task, task3.task);
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Assert.That(task1.task.GetResultSafely(), Is.EqualTo(1));
Assert.That(task2.task.GetResultSafely(), Is.EqualTo(2));
Assert.That(task3.task.GetResultSafely(), Is.EqualTo(3));
}
[Test]
public async Task TestChainedTaskWithIntermediateCancelRunsInSequence()
{
var task1 = addTask();
var task2 = addTask();
var task3 = addTask();
// Cancel task2, allow task3 to complete.
task2.cancellation.Cancel();
task2.mutex.Set();
task3.mutex.Set();
// Allow task3 to potentially complete.
Thread.Sleep(1000);
// Allow task1 to complete.
task1.mutex.Set();
// Wait on both tasks.
await Task.WhenAll(task1.task, task3.task);
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Assert.That(task1.task.GetResultSafely(), Is.EqualTo(1));
Assert.That(task2.task.IsCompleted, Is.False);
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Assert.That(task3.task.GetResultSafely(), Is.EqualTo(2));
}
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[Test]
public async Task TestChainedTaskDoesNotCompleteBeforeChildTasks()
{
var mutex = new ManualResetEventSlim(false);
var task = taskChain.Add(async () => await Task.Run(() => mutex.Wait(globalCancellationToken.Token)));
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// Allow task to potentially complete
Thread.Sleep(1000);
Assert.That(task.IsCompleted, Is.False);
// Allow the task to complete.
mutex.Set();
await task;
}
private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
{
var mutex = new ManualResetEventSlim(false);
var completionSource = new TaskCompletionSource<int>();
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var cancellationSource = new CancellationTokenSource();
var token = CancellationTokenSource.CreateLinkedTokenSource(cancellationSource.Token, globalCancellationToken.Token);
taskChain.Add(() =>
{
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mutex.Wait(globalCancellationToken.Token);
completionSource.SetResult(Interlocked.Increment(ref currentTask));
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}, token.Token);
return (completionSource.Task, mutex, cancellationSource);
}
}
}