osu/osu.Game/Overlays/Options/Input/MouseOptions.cs

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using osu.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Input
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{
public class MouseOptions : OptionsSubsection
{
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protected override string Header => "Mouse";
private CheckBoxOption rawInput, mapRawInput, disableWheel, disableButtons, enableRipples;
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public MouseOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "Sensitivity: TODO slider" },
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rawInput = new CheckBoxOption { LabelText = "Raw input" },
mapRawInput = new CheckBoxOption { LabelText = "Map absolute raw input to the osu! window" },
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new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
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disableWheel = new CheckBoxOption { LabelText = "Disable mouse wheel in play mode" },
disableButtons = new CheckBoxOption { LabelText = "Disable mouse buttons in play mode" },
enableRipples = new CheckBoxOption { LabelText = "Cursor ripples" },
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};
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}
protected override void Load(BaseGame game)
{
base.Load(game);
var osuGame = game as OsuGameBase;
if (osuGame != null)
{
rawInput.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.RawInput);
mapRawInput.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.AbsoluteToOsuWindow);
disableWheel.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
disableButtons.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
enableRipples.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.CursorRipple);
}
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}
}
}