osu/osu.Game/Overlays/Options/Input/MouseOptions.cs

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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Input
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{
public class MouseOptions : OptionsSubsection
{
protected override string Header => "Mouse";
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public MouseOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "Sensitivity: TODO slider" },
new BasicCheckBox { LabelText = "Raw input" },
new BasicCheckBox { LabelText = "Map absolute raw input to the osu! window" },
new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
new BasicCheckBox { LabelText = "Disable mouse wheel in play mode" },
new BasicCheckBox { LabelText = "Disable mouse buttons in play mode" },
new BasicCheckBox { LabelText = "Cursor ripples" },
};
}
}
}