2016-11-08 02:28:06 +00:00
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using osu.Framework.Graphics;
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2016-11-03 04:26:49 +00:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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2016-11-08 02:24:41 +00:00
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namespace osu.Game.Overlays.Options.Input
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2016-11-03 04:26:49 +00:00
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{
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public class MouseOptions : OptionsSubsection
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{
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2016-11-04 03:01:11 +00:00
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protected override string Header => "Mouse";
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2016-11-03 04:26:49 +00:00
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public MouseOptions()
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Sensitivity: TODO slider" },
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new BasicCheckBox { LabelText = "Raw input" },
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new BasicCheckBox { LabelText = "Map absolute raw input to the osu! window" },
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new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
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new BasicCheckBox { LabelText = "Disable mouse wheel in play mode" },
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new BasicCheckBox { LabelText = "Disable mouse buttons in play mode" },
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new BasicCheckBox { LabelText = "Cursor ripples" },
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};
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}
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}
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}
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