osu/osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs

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using OpenTK;
using osu.Framework.Screens.Testing;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoHitObjects : TestCase
{
public override string Description => "Taiko hit objects";
public override void Reset()
{
base.Reset();
Add(new CentreHitCirclePiece
{
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Position = new Vector2(100, 100)
});
Add(new FinisherPiece(new CentreHitCirclePiece())
{
Position = new Vector2(350, 100)
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});
Add(new RimHitCirclePiece
{
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Position = new Vector2(100, 280)
});
Add(new FinisherPiece(new RimHitCirclePiece())
{
Position = new Vector2(350, 280)
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});
Add(new BashCirclePiece
{
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Position = new Vector2(100, 460)
});
Add(new FinisherPiece(new BashCirclePiece())
{
Position = new Vector2(350, 460)
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});
Add(new DrumRollCirclePiece
{
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Width = 250,
Position = new Vector2(100, 640)
});
Add(new FinisherPiece(new DrumRollCirclePiece()
{
Width = 250
})
{
Position = new Vector2(600, 640)
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});
}
}
}