Move pieces out of the visual test, fix up comments, rewrite FinisherPiece.

This commit is contained in:
smoogipooo 2017-03-20 16:50:22 +09:00
parent 051ef61d48
commit 730824fa58
9 changed files with 393 additions and 349 deletions

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@ -1,14 +1,6 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Desktop.VisualTests.Tests
{
@ -65,341 +57,4 @@ public override void Reset()
});
}
}
class FinisherPiece : ScrollingCirclePiece
{
public FinisherPiece(CirclePiece originalPiece)
{
Scale = new Vector2(1.5f);
Children = new[]
{
originalPiece
};
}
}
/// <summary>
/// A circle piece which is used to visualise RimHit objects.
/// </summary>
class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Height = 128;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueDarker;
}
protected override Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(61f),
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
};
}
}
/// <summary>
/// A circle piece which is used to visualise CentreHit objects.
/// </summary>
class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Height = 128;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.PinkDarker;
}
protected override Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(45f),
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1
}
}
};
}
}
/// <summary>
/// A circle piece which is used to visualise Bash objects.
/// </summary>
class BashCirclePiece : CirclePiece
{
private Sprite icon;
public BashCirclePiece()
{
Height = 128;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures)
{
AccentColour = colours.YellowDark;
icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
}
protected override Drawable CreateIcon()
{
return icon = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
/// <summary>
/// A circle piece which is used to visualise DrumRoll objects.
/// </summary>
class DrumRollCirclePiece : CirclePiece
{
public DrumRollCirclePiece()
{
Height = 128;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
}
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// This is used uniformly throughout all osu!taiko hitobjects.
/// <para>
/// The contents of this piece will overshoot it by 64px on both sides on the X-axis, such that
/// a regular "circle" is created by setting the width of this piece to 0px (resulting in a 64px radius circle).
/// </para>
/// </summary>
abstract class CirclePiece : ScrollingCirclePiece
{
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode is active for this object.
/// </summary>
public bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
if (innerCircleContainer != null)
innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
}
}
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour { get; protected set; }
private Container innerLayer;
private Container backingGlowContainer;
private Container innerCircleContainer;
private Box innerBackground;
private Triangles triangles;
protected CirclePiece()
{
Container iconContainer;
Children = new Drawable[]
{
// The "inner layer" overshoots the ObjectPiece by 64px on both sides
innerLayer = new Container
{
Name = "Inner Layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
backingGlowContainer = new CircularContainer
{
Name = "Backing Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
innerCircleContainer = new CircularContainer
{
Name = "Inner Circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
innerBackground = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
iconContainer = new Container
{
Name = "Icon Container",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
};
Drawable icon = CreateIcon();
if (icon != null)
iconContainer.Add(icon);
}
protected override void LoadComplete()
{
base.LoadComplete();
backingGlowContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 8
};
if (KiaiMode)
innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
innerBackground.Colour = AccentColour;
triangles.ColourLight = AccentColour;
triangles.ColourDark = AccentColour.Darken(0.1f);
}
protected override void Update()
{
innerLayer.Width = DrawWidth + 128;
}
private EdgeEffect createKiaiEdgeEffect()
{
return new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 50
};
}
/// <summary>
/// Creates the icon that's shown in the middle of this object piece.
/// </summary>
/// <returns>The icon.</returns>
protected virtual Drawable CreateIcon() => null;
}
class ScrollingCirclePiece : Container
{
public ScrollingCirclePiece()
{
Origin = Anchor.CentreLeft;
// Todo: Relative X position
}
}
}

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@ -0,0 +1,33 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used to visualise Bash objects.
/// </summary>
public class BashCirclePiece : CirclePiece
{
private Sprite icon;
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures)
{
AccentColour = colours.YellowDark;
icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
}
protected override Framework.Graphics.Drawable CreateIcon()
{
return icon = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
}

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@ -0,0 +1,42 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used to visualise CentreHit objects.
/// </summary>
public class CentreHitCirclePiece : CirclePiece
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.PinkDarker;
}
protected override Framework.Graphics.Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(45f),
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1
}
}
};
}
}
}

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@ -0,0 +1,201 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
/// a regular "circle" the result of setting Width to 0.
/// </para>
/// <para>
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
/// </para>
/// </summary>
public abstract class CirclePiece : ScrollingCirclePiece
{
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour { get; protected set; }
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode is active for this object.
/// </summary>
public bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
if (innerCircleContainer != null)
innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
}
}
public override Vector2 Size => new Vector2(base.Size.X, 128);
private Container innerLayer;
private Container backingGlowContainer;
private Container innerCircleContainer;
private Box innerBackground;
private Triangles triangles;
protected CirclePiece()
{
Container iconContainer;
Children = new Framework.Graphics.Drawable[]
{
// The "inner layer" overshoots the ObjectPiece by 64px on both sides
innerLayer = new Container
{
Name = "Inner Layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Framework.Graphics.Drawable[]
{
backingGlowContainer = new CircularContainer
{
Name = "Backing Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
innerCircleContainer = new CircularContainer
{
Name = "Inner Circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
innerBackground = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
iconContainer = new Container
{
Name = "Icon Container",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
};
Framework.Graphics.Drawable icon = CreateIcon();
if (icon != null)
iconContainer.Add(icon);
}
protected override void LoadComplete()
{
base.LoadComplete();
backingGlowContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 8
};
if (KiaiMode)
innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
innerBackground.Colour = AccentColour;
triangles.ColourLight = AccentColour;
triangles.ColourDark = AccentColour.Darken(0.1f);
}
protected override void Update()
{
innerLayer.Width = DrawWidth + DrawHeight;
}
private EdgeEffect createKiaiEdgeEffect()
{
return new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 50
};
}
/// <summary>
/// Creates the icon that's shown in the middle of this object piece.
/// </summary>
/// <returns>The icon.</returns>
protected virtual Framework.Graphics.Drawable CreateIcon() => null;
}
}

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@ -0,0 +1,17 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used to visualise DrumRoll objects.
/// </summary>
public class DrumRollCirclePiece : CirclePiece
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
}
}

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@ -0,0 +1,28 @@
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A type of circle piece that encapsulates a circle piece to visualise it as a "finisher" hitobject.
/// <para>
/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
/// </para>
/// </summary>
public class FinisherPiece : ScrollingCirclePiece
{
public FinisherPiece(ScrollingCirclePiece original)
{
// First we scale the note up
Scale = new Vector2(1.5f);
Children = new[]
{
original
};
// Next we reduce the draw width for drum rolls to keep the width
// equal to that of a non-finisher drum roll
original.Width /= 1.5f;
}
}
}

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@ -0,0 +1,47 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used to visualise RimHit objects.
/// </summary>
public class RimHitCirclePiece : CirclePiece
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueDarker;
}
protected override Framework.Graphics.Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(61f),
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
};
}
}
}

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@ -0,0 +1,16 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A type of circle piece that will be scrolling the screen.
/// <para>
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
/// </para>
/// </summary>
public class ScrollingCirclePiece : Container
{
public override Anchor Origin => Anchor.CentreLeft;
}
}

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@ -50,6 +50,13 @@
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
<Compile Include="Objects\Drawable\Pieces\BashCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CentreHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoBaseHit.cs" />
@ -81,9 +88,7 @@
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Objects\Drawable\Pieces\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.