osu/osu.Game/Modes/UI/HealthDisplay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Modes.UI
{
internal abstract class HealthDisplay : Container
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{
public readonly BindableDouble Current = new BindableDouble
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{
MinValue = 0,
MaxValue = 1
};
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protected HealthDisplay()
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{
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Current.ValueChanged += (s, e) => SetHealth((float)Current);
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}
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protected abstract void SetHealth(float value);
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}
}