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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using osu.Game.Beatmaps.Timing ;
using osu.Game.Rulesets.Objects ;
using System.Collections.Generic ;
using System.Linq ;
using osu.Game.Beatmaps.ControlPoints ;
using Newtonsoft.Json ;
using osu.Game.IO.Serialization.Converters ;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
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public class Beatmap < T > : IBeatmap < T >
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where T : HitObject
{
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public BeatmapInfo BeatmapInfo { get ; set ; } = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown" ,
Title = @"Unknown" ,
AuthorString = @"Unknown Creator" ,
} ,
Version = @"Normal" ,
BaseDifficulty = new BeatmapDifficulty ( )
} ;
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[JsonIgnore]
public BeatmapMetadata Metadata = > BeatmapInfo ? . Metadata ? ? BeatmapInfo ? . BeatmapSet ? . Metadata ;
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public ControlPointInfo ControlPointInfo { get ; set ; } = new ControlPointInfo ( ) ;
public List < BreakPeriod > Breaks { get ; set ; } = new List < BreakPeriod > ( ) ;
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[JsonIgnore]
public double TotalBreakTime = > Breaks . Sum ( b = > b . Duration ) ;
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[JsonConverter(typeof(TypedListConverter<HitObject>))]
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public List < T > HitObjects { get ; set ; } = new List < T > ( ) ;
IReadOnlyList < T > IBeatmap < T > . HitObjects = > HitObjects ;
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IReadOnlyList < HitObject > IBeatmap . HitObjects = > HitObjects ;
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public virtual IEnumerable < BeatmapStatistic > GetStatistics ( ) = > Enumerable . Empty < BeatmapStatistic > ( ) ;
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public double GetMostCommonBeatLength ( )
{
// The last playable time in the beatmap - the last timing point extends to this time.
// Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context.
double lastTime = HitObjects . LastOrDefault ( ) ? . GetEndTime ( ) ? ? ControlPointInfo . TimingPoints . LastOrDefault ( ) ? . Time ? ? 0 ;
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var mostCommon =
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// Construct a set of (beatLength, duration) tuples for each individual timing point.
ControlPointInfo . TimingPoints . Select ( ( t , i ) = >
{
if ( t . Time > lastTime )
return ( beatLength : t . BeatLength , 0 ) ;
var nextTime = i = = ControlPointInfo . TimingPoints . Count - 1 ? lastTime : ControlPointInfo . TimingPoints [ i + 1 ] . Time ;
return ( beatLength : t . BeatLength , duration : nextTime - t . Time ) ;
} )
// Aggregate durations into a set of (beatLength, duration) tuples for each beat length
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. GroupBy ( t = > Math . Round ( t . beatLength * 1000 ) / 1000 )
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. Select ( g = > ( beatLength : g . Key , duration : g . Sum ( t = > t . duration ) ) )
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// Get the most common one, or 0 as a suitable default
. OrderByDescending ( i = > i . duration ) . FirstOrDefault ( ) ;
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return mostCommon . beatLength ;
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}
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IBeatmap IBeatmap . Clone ( ) = > Clone ( ) ;
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public Beatmap < T > Clone ( ) = > ( Beatmap < T > ) MemberwiseClone ( ) ;
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}
public class Beatmap : Beatmap < HitObject >
{
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public new Beatmap Clone ( ) = > ( Beatmap ) base . Clone ( ) ;
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public override string ToString ( ) = > BeatmapInfo ? . ToString ( ) ? ? base . ToString ( ) ;
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}
}