2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2022-03-29 14:25:05 +00:00
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using System;
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using System.Linq;
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2019-03-27 10:29:27 +00:00
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using osu.Framework.Graphics.Sprites;
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2022-08-10 19:54:48 +00:00
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using osu.Framework.Localisation;
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2017-04-21 08:33:20 +00:00
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using osu.Game.Graphics;
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2019-11-23 17:32:16 +00:00
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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2018-04-13 09:19:50 +00:00
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2017-04-21 08:33:20 +00:00
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namespace osu.Game.Rulesets.Mods
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{
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2019-11-23 17:32:16 +00:00
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public abstract class ModCinema<T> : ModCinema, IApplicableToDrawableRuleset<T>
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where T : HitObject
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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2019-12-12 06:16:34 +00:00
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// AlwaysPresent required for hitsounds
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2021-12-15 04:23:11 +00:00
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drawableRuleset.AlwaysPresent = true;
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drawableRuleset.Hide();
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2019-11-23 17:32:16 +00:00
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}
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}
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2023-12-23 12:12:47 +00:00
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public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer, IApplicableFailOverride
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2017-04-21 08:33:20 +00:00
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{
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public override string Name => "Cinema";
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2018-11-30 08:16:00 +00:00
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public override string Acronym => "CN";
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2020-01-14 13:22:00 +00:00
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public override IconUsage? Icon => OsuIcon.ModCinema;
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2022-08-10 19:54:48 +00:00
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public override LocalisableString Description => "Watch the video without visual distractions.";
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2019-11-23 17:32:16 +00:00
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2024-01-08 21:34:41 +00:00
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }).ToArray();
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2022-03-29 14:25:05 +00:00
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2019-11-23 17:32:16 +00:00
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public void ApplyToHUD(HUDOverlay overlay)
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{
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2019-12-12 06:09:55 +00:00
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overlay.ShowHud.Value = false;
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overlay.ShowHud.Disabled = true;
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2019-11-23 17:32:16 +00:00
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}
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2019-11-24 07:37:06 +00:00
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2019-11-25 07:24:29 +00:00
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public void ApplyToPlayer(Player player)
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{
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2021-04-13 06:24:35 +00:00
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player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
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2019-11-25 07:24:29 +00:00
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player.DimmableStoryboard.IgnoreUserSettings.Value = true;
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2019-12-12 06:14:59 +00:00
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player.BreakOverlay.Hide();
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2019-11-25 07:24:29 +00:00
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}
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2023-12-23 12:12:47 +00:00
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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2017-04-21 08:33:20 +00:00
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}
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2018-01-05 11:21:19 +00:00
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}
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