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DifficultyAdjustSettingsControl.cs
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
DifficultyBindable.cs
Fix code quality issues
2023-09-07 14:19:19 +09:00
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableHealthProcessor.cs
Change osu ruleset to use new HP algorithm by default
2023-12-17 19:33:04 +09:00
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
ICreateReplayData.cs
IHasNoTimedInputs.cs
IHasSeed.cs
IMod.cs
Reintroduce IMod.Ranked
2024-01-31 14:48:35 +01:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
MetronomeBeat.cs
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Mod.cs
Reintroduce IMod.Ranked
2024-01-31 14:48:35 +01:00
ModAccuracyChallenge.cs
Allow pp for Accuracy Challenge
2024-02-01 22:30:26 +01:00
ModAdaptiveSpeed.cs
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
ModAutoplay.cs
Do not attempt to turn on Touch Device in song select with autoplay active
2023-11-02 22:56:43 +01:00
ModBarrelRoll.cs
ModCinema.cs
Fix Cinema mod being compatible with mods that can force failure
2024-01-08 22:34:41 +01:00
ModClassic.cs
Add inline documentation as to why classic mod is not ranked
2024-02-15 13:22:54 +08:00
ModDaycore.cs
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
ModDifficultyAdjust.cs
ModDoubleTime.cs
Allow pp for Double/Half Time's "adjust pitch" setting
2024-02-01 22:33:49 +01:00
ModEasy.cs
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
ModEasyWithExtraLives.cs
ModExtensions.cs
Display mod icons using stable ordering
2023-09-28 16:48:09 +09:00
ModFailCondition.cs
Fix Cinema mod being compatible with mods that can force failure
2024-01-08 22:34:41 +01:00
ModFlashlight.cs
Fix 1px flashlight gaps when gameplay scaling mode is active
2024-03-08 11:07:30 +01:00
ModHalfTime.cs
Allow pp for Double/Half Time's "adjust pitch" setting
2024-02-01 22:33:49 +01:00
ModHardRock.cs
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
ModHidden.cs
Add progressive cover to mania HD and FI mods
2024-02-06 23:47:20 +09:00
ModMirror.cs
ModMuted.cs
allow ModMuted
to ranked when setting adjusted
2024-02-12 21:18:31 +09:00
ModNightcore.cs
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
ModNoFail.cs
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
ModNoMod.cs
ModNoScope.cs
Allow pp for No Scope
2024-02-06 13:04:19 +01:00
ModPerfect.cs
Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting
2024-02-01 22:28:49 +01:00
ModPreset.cs
ModRandom.cs
ModRateAdjust.cs
Seal a few more multiplayer playability flags of rate-changing mods
2023-10-31 16:20:33 +01:00
ModRelax.cs
Allow Relax to fail and remove failable mod exclusions
2023-12-19 12:33:00 -08:00
ModScoreV2.cs
Mark ModScoreV2
as invalid for multiplayer
2023-10-31 16:16:59 +01:00
ModSuddenDeath.cs
Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting
2024-02-01 22:28:49 +01:00
ModSynesthesia.cs
Adjust some mod multipliers for initial leaderboard sanity
2023-12-13 14:31:19 +09:00
ModTimeRamp.cs
Seal a few more multiplayer playability flags of rate-changing mods
2023-10-31 16:20:33 +01:00
ModTouchDevice.cs
Fix touch device mod declared valid for multiplayer
2023-11-14 16:30:10 +09:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
MultiMod.cs
RateAdjustModHelper.cs
Update HT mod multiplier to match stable better
2023-12-13 15:53:39 +09:00
UnknownMod.cs
Seal UnknownMod
2023-10-31 16:18:09 +01:00