osu/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class LegacySpinner : CompositeDrawable
{
protected DrawableSpinner DrawableSpinner { get; private set; }
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
DrawableSpinner = (DrawableSpinner)drawableHitObject;
}
protected override void LoadComplete()
{
base.LoadComplete();
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
}
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (DrawableSpinner != null)
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
}
}
}