mirror of
https://github.com/ppy/osu
synced 2025-02-21 21:17:13 +00:00
Abstract out common part of legacy spinner implementations
Some elements going forward will be shared, so it makes sense to have a common base class to add these shared elements.
This commit is contained in:
parent
82d8c1bbea
commit
64e3325b41
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
|
||||
/// No background layer.
|
||||
/// </summary>
|
||||
public class LegacyNewStyleSpinner : CompositeDrawable
|
||||
public class LegacyNewStyleSpinner : LegacySpinner
|
||||
{
|
||||
private Sprite glow;
|
||||
private Sprite discBottom;
|
||||
@ -27,17 +26,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
private Sprite spinningMiddle;
|
||||
private Sprite fixedMiddle;
|
||||
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
private const float final_scale = 0.625f;
|
||||
|
||||
private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableObject;
|
||||
|
||||
Scale = new Vector2(final_scale);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -77,16 +72,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.UpdateStateTransforms(drawableHitObject, state);
|
||||
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
switch (drawableHitObject)
|
||||
{
|
||||
case DrawableSpinner d:
|
||||
@ -125,20 +114,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
|
||||
discBottom.Rotation = discTop.Rotation / 3;
|
||||
|
||||
glow.Alpha = drawableSpinner.Progress;
|
||||
glow.Alpha = DrawableSpinner.Progress;
|
||||
|
||||
Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
/// <summary>
|
||||
/// Legacy skinned spinner with one main spinning layer and a background layer.
|
||||
/// </summary>
|
||||
public class LegacyOldStyleSpinner : CompositeDrawable
|
||||
public class LegacyOldStyleSpinner : LegacySpinner
|
||||
{
|
||||
private DrawableSpinner drawableSpinner;
|
||||
private Sprite disc;
|
||||
private Sprite metreSprite;
|
||||
private Container metre;
|
||||
@ -31,14 +30,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
private const float final_metre_height = 692 * sprite_scale;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
|
||||
|
||||
drawableSpinner = (DrawableSpinner)drawableObject;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
// the old-style spinner relied heavily on absolute screen-space coordinate values.
|
||||
@ -85,16 +80,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.UpdateStateTransforms(drawableHitObject, state);
|
||||
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSpinner d))
|
||||
return;
|
||||
|
||||
@ -110,11 +99,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
disc.Rotation = DrawableSpinner.RotationTracker.Rotation;
|
||||
|
||||
// careful: need to call this exactly once for all calculations in a frame
|
||||
// as the function has a random factor in it
|
||||
var metreHeight = getMetreHeight(drawableSpinner.Progress);
|
||||
var metreHeight = getMetreHeight(DrawableSpinner.Progress);
|
||||
|
||||
// hack to make the metre blink up from below than down from above.
|
||||
// move down the container to be able to apply masking for the metre,
|
||||
@ -140,13 +129,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
return (float)barCount / total_bars * final_metre_height;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
44
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
44
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public abstract class LegacySpinner : CompositeDrawable
|
||||
{
|
||||
protected DrawableSpinner DrawableSpinner { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
DrawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
|
||||
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (DrawableSpinner != null)
|
||||
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user