osu/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
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/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
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public class GroupedDifficultyIcon : DifficultyIcon
{
private readonly OsuSpriteText counter;
private List<BeatmapInfo> beatmaps;
protected List<BeatmapInfo> Beatmaps
{
get => beatmaps;
set
{
beatmaps = value;
updateDisplay();
}
}
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(null, ruleset, false)
{
this.beatmaps = beatmaps;
AddInternal(counter = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Colour = counterColour,
});
updateDisplay();
}
private void updateDisplay()
{
if (beatmaps == null || beatmaps.Count == 0)
return;
Beatmap = beatmaps.OrderBy(b => b.StarDifficulty).Last();
counter.Text = beatmaps.Count.ToString();
}
}
}