mirror of https://github.com/ppy/osu
Implement grouped difficulty icon
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class GroupedDifficultyIcon : DifficultyIcon
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{
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private readonly OsuSpriteText counter;
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private List<BeatmapInfo> beatmaps;
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protected List<BeatmapInfo> Beatmaps
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{
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get => beatmaps;
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set
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{
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beatmaps = value;
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updateDisplay();
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}
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}
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public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
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: base(null, ruleset, false)
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{
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this.beatmaps = beatmaps;
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AddInternal(counter = new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Padding = new MarginPadding { Left = Size.X },
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Margin = new MarginPadding { Left = 2, Right = 5 },
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Colour = counterColour,
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});
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updateDisplay();
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}
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private void updateDisplay()
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{
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if (beatmaps == null || beatmaps.Count == 0)
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return;
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Beatmap = beatmaps.OrderBy(b => b.StarDifficulty).Last();
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counter.Text = beatmaps.Count.ToString();
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}
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}
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}
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