2018-04-13 09:19:50 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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{
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public class Judgement
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{
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/// <summary>
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/// Whether this judgement is the result of a hit or a miss.
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/// </summary>
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public HitResult Result;
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/// <summary>
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/// The maximum <see cref="HitResult"/> that can be achieved.
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/// </summary>
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public virtual HitResult MaxResult => HitResult.Perfect;
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/// <summary>
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/// The combo prior to this judgement occurring.
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/// </summary>
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public int ComboAtJudgement;
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/// <summary>
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/// The highest combo achieved prior to this judgement occurring.
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/// </summary>
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public int HighestComboAtJudgement;
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/// <summary>
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/// Whether a successful hit occurred.
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/// </summary>
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public bool IsHit => Result > HitResult.Miss;
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/// <summary>
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/// Whether this judgement is the final judgement for the hit object.
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/// </summary>
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public bool Final = true;
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/// <summary>
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/// The offset from a perfect hit at which this judgement occurred.
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/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
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/// </summary>
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public double TimeOffset { get; set; }
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/// <summary>
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2018-06-29 08:21:19 +00:00
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/// Whether the <see cref="Result"/> should affect the current combo.
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2018-04-13 09:19:50 +00:00
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/// </summary>
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public virtual bool AffectsCombo => true;
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2018-06-10 01:14:33 +00:00
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/// <summary>
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2018-06-29 08:21:19 +00:00
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/// Whether the <see cref="Result"/> should be counted as base (combo) or bonus score.
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2018-06-10 01:14:33 +00:00
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/// </summary>
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2018-06-29 08:07:08 +00:00
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public virtual bool IsBonus => !AffectsCombo;
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2018-06-10 01:14:33 +00:00
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2018-04-13 09:19:50 +00:00
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/// <summary>
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/// The numeric representation for the result achieved.
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/// </summary>
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public int NumericResult => NumericResultFor(Result);
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/// <summary>
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/// The numeric representation for the maximum achievable result.
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/// </summary>
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public int MaxNumericResult => NumericResultFor(MaxResult);
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/// <summary>
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/// Convert a <see cref="HitResult"/> to a numeric score representation.
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/// </summary>
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/// <param name="result">The value to convert.</param>
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/// <returns>The number.</returns>
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protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
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}
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}
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