2022-07-27 00:51:55 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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2022-07-27 07:19:21 +00:00
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacySongProgress : SongProgress
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{
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private CircularProgress circularProgress = null!;
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2023-01-18 05:55:41 +00:00
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// Legacy song progress doesn't support interaction for now.
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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2023-11-10 05:31:02 +00:00
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public LegacySongProgress()
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{
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// User shouldn't be able to adjust width/height of this as `CircularProgress` doesn't
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2023-11-10 09:20:14 +00:00
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// handle stretched cases well.
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.92f),
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Child = circularProgress = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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new CircularContainer
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{
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Size = new Vector2(33),
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Masking = true,
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BorderColour = Colour4.White,
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BorderThickness = 2,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Colour4.White,
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Size = new Vector2(4),
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}
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};
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}
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2022-07-28 07:12:49 +00:00
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protected override void UpdateProgress(double progress, bool isIntro)
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{
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if (isIntro)
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{
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circularProgress.Scale = new Vector2(-1, 1);
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circularProgress.Anchor = Anchor.TopRight;
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circularProgress.Colour = new Colour4(199, 255, 47, 153);
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circularProgress.Current.Value = 1 - progress;
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}
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else
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{
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circularProgress.Scale = new Vector2(1);
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circularProgress.Anchor = Anchor.TopLeft;
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circularProgress.Colour = new Colour4(255, 255, 255, 153);
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circularProgress.Current.Value = progress;
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}
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}
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}
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}
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