mirror of https://github.com/ppy/osu
Adjust metrics
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commit
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@ -13,22 +13,22 @@ namespace osu.Game.Skinning
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{
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public class LegacySongProgress : SongProgress
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{
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private CircularProgress pie = null!;
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private CircularProgress circularProgress = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(35);
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Size = new Vector2(33);
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Size = new Vector2(0.95f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = pie = new CircularProgress
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Size = new Vector2(0.92f),
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Child = circularProgress = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -51,7 +51,7 @@ private void load()
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Colour4.White,
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Size = new Vector2(3),
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Size = new Vector2(4),
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}
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};
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}
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@ -70,17 +70,17 @@ protected override void UpdateProgress(double progress, bool isIntro)
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{
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if (isIntro)
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{
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pie.Scale = new Vector2(-1, 1);
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pie.Anchor = Anchor.TopRight;
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pie.Colour = new Colour4(199, 255, 47, 153);
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pie.Current.Value = 1 - progress;
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circularProgress.Scale = new Vector2(-1, 1);
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circularProgress.Anchor = Anchor.TopRight;
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circularProgress.Colour = new Colour4(199, 255, 47, 153);
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circularProgress.Current.Value = 1 - progress;
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}
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else
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{
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pie.Scale = new Vector2(1);
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pie.Anchor = Anchor.TopLeft;
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pie.Colour = new Colour4(255, 255, 255, 153);
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pie.Current.Value = progress;
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circularProgress.Scale = new Vector2(1);
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circularProgress.Anchor = Anchor.TopLeft;
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circularProgress.Colour = new Colour4(255, 255, 255, 153);
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circularProgress.Current.Value = progress;
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}
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}
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}
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