2019-01-24 08:43:03 +00:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2022-06-17 07:37:17 +00:00
|
|
|
|
#nullable disable
|
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
2017-02-17 11:07:11 +00:00
|
|
|
|
using osu.Framework.Allocation;
|
2017-11-01 11:54:58 +00:00
|
|
|
|
using osu.Framework.Graphics;
|
2020-03-11 04:20:31 +00:00
|
|
|
|
using osu.Framework.Graphics.Containers;
|
2017-12-05 06:54:15 +00:00
|
|
|
|
using osu.Framework.Graphics.Shaders;
|
2020-01-09 04:43:44 +00:00
|
|
|
|
using osu.Framework.Utils;
|
2017-02-17 11:07:11 +00:00
|
|
|
|
using osu.Game.Screens.Menu;
|
2017-11-09 14:24:14 +00:00
|
|
|
|
using osu.Framework.Screens;
|
2020-03-10 17:49:34 +00:00
|
|
|
|
using osu.Framework.Threading;
|
2019-08-09 11:05:28 +00:00
|
|
|
|
using osu.Game.Configuration;
|
2020-03-10 17:49:34 +00:00
|
|
|
|
using osu.Game.Graphics.UserInterface;
|
2019-08-09 11:05:28 +00:00
|
|
|
|
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-02-17 11:07:11 +00:00
|
|
|
|
namespace osu.Game.Screens
|
|
|
|
|
{
|
2019-06-25 16:36:17 +00:00
|
|
|
|
public partial class Loader : StartupScreen
|
2017-02-17 11:07:11 +00:00
|
|
|
|
{
|
|
|
|
|
public Loader()
|
|
|
|
|
{
|
|
|
|
|
ValidForResume = false;
|
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-05-31 11:07:44 +00:00
|
|
|
|
private OsuScreen loadableScreen;
|
2017-12-05 06:54:15 +00:00
|
|
|
|
private ShaderPrecompiler precompiler;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2019-08-09 11:05:28 +00:00
|
|
|
|
private IntroSequence introSequence;
|
2020-03-10 17:49:34 +00:00
|
|
|
|
private LoadingSpinner spinner;
|
|
|
|
|
private ScheduledDelegate spinnerShow;
|
2019-08-09 11:05:28 +00:00
|
|
|
|
|
2023-12-28 08:21:29 +00:00
|
|
|
|
protected virtual OsuScreen CreateLoadableScreen() => getIntroSequence();
|
2019-07-09 09:06:49 +00:00
|
|
|
|
|
2019-08-09 11:05:28 +00:00
|
|
|
|
private IntroScreen getIntroSequence()
|
2019-09-28 19:34:09 +00:00
|
|
|
|
{
|
2019-09-29 06:35:35 +00:00
|
|
|
|
if (introSequence == IntroSequence.Random)
|
|
|
|
|
introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
|
|
|
|
|
|
2019-08-09 11:05:28 +00:00
|
|
|
|
switch (introSequence)
|
|
|
|
|
{
|
|
|
|
|
case IntroSequence.Circles:
|
2021-10-07 07:38:22 +00:00
|
|
|
|
return new IntroCircles(createMainMenu);
|
2019-08-09 11:05:28 +00:00
|
|
|
|
|
2020-06-02 09:25:57 +00:00
|
|
|
|
case IntroSequence.Welcome:
|
2021-10-07 07:38:22 +00:00
|
|
|
|
return new IntroWelcome(createMainMenu);
|
2020-06-02 01:48:23 +00:00
|
|
|
|
|
2019-08-09 11:05:28 +00:00
|
|
|
|
default:
|
2021-10-07 07:38:22 +00:00
|
|
|
|
return new IntroTriangles(createMainMenu);
|
2019-08-09 11:05:28 +00:00
|
|
|
|
}
|
2021-10-07 07:38:22 +00:00
|
|
|
|
|
|
|
|
|
MainMenu createMainMenu() => new MainMenu();
|
2019-08-09 11:05:28 +00:00
|
|
|
|
}
|
2018-05-31 08:29:59 +00:00
|
|
|
|
|
2018-05-31 11:07:44 +00:00
|
|
|
|
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
|
|
|
|
|
2022-04-21 15:52:44 +00:00
|
|
|
|
public override void OnEntering(ScreenTransitionEvent e)
|
2017-02-17 11:07:11 +00:00
|
|
|
|
{
|
2022-04-21 15:52:44 +00:00
|
|
|
|
base.OnEntering(e);
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2019-01-23 11:52:00 +00:00
|
|
|
|
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
|
2018-05-31 11:07:44 +00:00
|
|
|
|
|
2022-09-15 07:31:00 +00:00
|
|
|
|
LoadComponentAsync(loadableScreen = CreateLoadableScreen());
|
2022-01-21 05:56:49 +00:00
|
|
|
|
|
2020-03-10 17:49:34 +00:00
|
|
|
|
LoadComponentAsync(spinner = new LoadingSpinner(true, true)
|
|
|
|
|
{
|
|
|
|
|
Anchor = Anchor.BottomRight,
|
|
|
|
|
Origin = Anchor.BottomRight,
|
|
|
|
|
Margin = new MarginPadding(40),
|
|
|
|
|
}, _ =>
|
|
|
|
|
{
|
|
|
|
|
AddInternal(spinner);
|
|
|
|
|
spinnerShow = Scheduler.AddDelayed(spinner.Show, 200);
|
|
|
|
|
});
|
|
|
|
|
|
2018-05-31 11:07:44 +00:00
|
|
|
|
checkIfLoaded();
|
2017-12-05 06:54:15 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-05-31 11:07:44 +00:00
|
|
|
|
private void checkIfLoaded()
|
2017-12-05 06:54:15 +00:00
|
|
|
|
{
|
2022-01-24 09:55:15 +00:00
|
|
|
|
if (loadableScreen?.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
|
2018-05-31 11:07:44 +00:00
|
|
|
|
{
|
|
|
|
|
Schedule(checkIfLoaded);
|
2017-12-05 06:54:15 +00:00
|
|
|
|
return;
|
2018-05-31 11:07:44 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2020-03-10 17:49:34 +00:00
|
|
|
|
spinnerShow?.Cancel();
|
2020-03-11 04:20:31 +00:00
|
|
|
|
|
|
|
|
|
if (spinner.State.Value == Visibility.Visible)
|
|
|
|
|
{
|
|
|
|
|
spinner.Hide();
|
|
|
|
|
Scheduler.AddDelayed(() => this.Push(loadableScreen), LoadingSpinner.TRANSITION_DURATION);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
this.Push(loadableScreen);
|
2017-02-17 11:07:11 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-11-09 14:24:14 +00:00
|
|
|
|
[BackgroundDependencyLoader]
|
2023-12-28 08:21:29 +00:00
|
|
|
|
private void load(OsuConfigManager config)
|
2017-11-09 14:24:14 +00:00
|
|
|
|
{
|
2019-08-09 11:05:28 +00:00
|
|
|
|
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
|
2017-11-09 14:24:14 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Compiles a set of shaders before continuing. Attempts to draw some frames between compilation by limiting to one compile per draw frame.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public partial class ShaderPrecompiler : Drawable
|
|
|
|
|
{
|
2019-03-07 09:30:18 +00:00
|
|
|
|
private readonly List<IShader> loadTargets = new List<IShader>();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
public bool FinishedCompiling { get; private set; }
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
|
private void load(ShaderManager manager)
|
|
|
|
|
{
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
2023-09-13 14:10:13 +00:00
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
2024-09-27 07:16:17 +00:00
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
2023-09-13 14:10:13 +00:00
|
|
|
|
|
2024-09-27 05:21:16 +00:00
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"TriangleBorder"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"FastCircle"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"CircularProgress"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPath"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground"));
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground"));
|
2024-09-27 07:16:17 +00:00
|
|
|
|
loadTargets.Add(manager.Load(@"LogoAnimation", @"LogoAnimation"));
|
|
|
|
|
|
2024-09-27 07:11:24 +00:00
|
|
|
|
// Ruleset local shader usage (should probably move somewhere else).
|
|
|
|
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SpinnerGlow"));
|
2024-09-27 05:21:16 +00:00
|
|
|
|
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
2017-12-05 06:54:15 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2019-03-07 09:30:18 +00:00
|
|
|
|
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
2018-05-31 11:07:44 +00:00
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
protected override void Update()
|
|
|
|
|
{
|
|
|
|
|
base.Update();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-12-05 06:54:15 +00:00
|
|
|
|
// if our target is null we are done.
|
2018-05-31 11:07:44 +00:00
|
|
|
|
if (AllLoaded)
|
2017-12-05 06:54:15 +00:00
|
|
|
|
{
|
|
|
|
|
FinishedCompiling = true;
|
|
|
|
|
Expire();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-17 11:07:11 +00:00
|
|
|
|
}
|
|
|
|
|
}
|