mirror of https://github.com/ppy/osu
Fix loader pushing children screens before it is displayed itself
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8a8e6269ad
commit
5eb94f7e68
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@ -5,11 +5,14 @@
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using osu.Framework.Graphics;
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using osu.Game.Screens.Menu;
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using OpenTK;
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using osu.Framework.Screens;
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namespace osu.Game.Screens
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{
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public class Loader : OsuScreen
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{
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private bool showDisclaimer;
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public override bool ShowOverlays => false;
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public Loader()
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@ -21,21 +24,40 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.RelativePositionAxes = Axes.None;
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logo.Triangles = false;
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logo.Position = new Vector2(0.9f);
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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logo.Position = new Vector2(-40);
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logo.Scale = new Vector2(0.2f);
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logo.FadeInFromZero(5000, Easing.OutQuint);
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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protected override void OnEntering(Screen last)
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{
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if (game.IsDeployedBuild)
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base.OnEntering(last);
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if (showDisclaimer)
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LoadComponentAsync(new Disclaimer(), d => Push(d));
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else
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LoadComponentAsync(new Intro(), d => Push(d));
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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logo.FadeOut(100).OnComplete(l =>
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{
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l.Anchor = Anchor.TopLeft;
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l.Origin = Anchor.Centre;
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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showDisclaimer = game.IsDeployedBuild;
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}
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}
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}
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