osu/osu.Game/Skinning/SkinnableSpriteText.cs

42 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-09-27 07:27:11 +00:00
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable, IHasText
2018-09-27 07:27:11 +00:00
{
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(component, defaultImplementation, allowFallback, confineMode)
2018-09-27 07:27:11 +00:00
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (Drawable is IHasText textDrawable)
textDrawable.Text = Text;
}
private string text;
public string Text
{
get => text;
set
{
if (text == value)
return;
2019-02-28 04:31:40 +00:00
2018-09-27 07:27:11 +00:00
text = value;
if (Drawable is IHasText textDrawable)
textDrawable.Text = value;
}
}
}
}