osu/osu.Game/Graphics/Containers/StoryboardContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
/// </summary>
public class StoryboardContainer : UserDimContainer
{
private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard;
public StoryboardContainer(Storyboard storyboard)
{
this.storyboard = storyboard;
}
[BackgroundDependencyLoader]
private void load()
{
initializeStoryboard(false);
}
protected override void LoadComplete()
{
ShowStoryboard.ValueChanged += _ => initializeStoryboard(true);
base.LoadComplete();
}
protected override void ApplyFade()
{
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// Storyboards cannot be blurred, so just hide the storyboard if it gets toggled.
DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private void initializeStoryboard(bool async)
{
if (drawableStoryboard != null)
return;
if (!ShowStoryboard.Value)
return;
drawableStoryboard = storyboard.CreateDrawable();
drawableStoryboard.Masking = true;
if (async)
LoadComponentAsync(drawableStoryboard, Add);
else
Add(drawableStoryboard);
}
}
}