// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; namespace osu.Game.Graphics.Containers { /// /// A container that handles loading, as well as applies user-specified visual settings to it. /// public class StoryboardContainer : UserDimContainer { private readonly Storyboard storyboard; private DrawableStoryboard drawableStoryboard; public StoryboardContainer(Storyboard storyboard) { this.storyboard = storyboard; } [BackgroundDependencyLoader] private void load() { initializeStoryboard(false); } protected override void LoadComplete() { ShowStoryboard.ValueChanged += _ => initializeStoryboard(true); base.LoadComplete(); } protected override void ApplyFade() { // Storyboards cannot be blurred, so just hide the storyboard if it gets toggled. DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint); } private void initializeStoryboard(bool async) { if (drawableStoryboard != null) return; if (!ShowStoryboard.Value) return; drawableStoryboard = storyboard.CreateDrawable(); drawableStoryboard.Masking = true; if (async) LoadComponentAsync(drawableStoryboard, Add); else Add(drawableStoryboard); } } }