osu/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePerformancePointsCounter : OsuTestScene
{
[Cached]
private GameplayState gameplayState;
[Cached]
private ScoreProcessor scoreProcessor;
private int iteration;
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private PerformancePointsCounter counter;
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public TestScenePerformancePointsCounter()
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
.GetPlayableBeatmap(ruleset.RulesetInfo);
gameplayState = new GameplayState(beatmap, ruleset);
scoreProcessor = new ScoreProcessor();
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create counter", () =>
{
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iteration = 0;
Child = counter = new PerformancePointsCounter
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
};
});
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}
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[Test]
public void TestBasicCounting()
{
int previousValue = 0;
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AddAssert("counter displaying zero", () => counter.Current.Value == 0);
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AddRepeatStep("Add judgement", applyOneJudgement, 10);
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AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
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AddStep("Revert judgement", () =>
{
previousValue = counter.Current.Value;
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scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
});
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AddUntilStep("counter decreased", () => counter.Current.Value < previousValue);
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AddStep("Add judgement", applyOneJudgement);
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
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}
private void applyOneJudgement()
{
var scoreInfo = gameplayState.Score.ScoreInfo;
scoreInfo.MaxCombo = iteration * 1000;
scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Perfect,
});
iteration++;
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}
}
}