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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
public static class BeatmapOffsetControlStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl" ;
/// <summary>
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/// "Audio offset (this beatmap)"
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/// </summary>
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public static LocalisableString AudioOffsetThisBeatmap = > new TranslatableString ( getKey ( @"beatmap_offset" ) , @"Audio offset (this beatmap)" ) ;
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/// <summary>
/// "Previous play:"
/// </summary>
public static LocalisableString PreviousPlay = > new TranslatableString ( getKey ( @"previous_play" ) , @"Previous play:" ) ;
/// <summary>
/// "Previous play too short to use for calibration"
/// </summary>
public static LocalisableString PreviousPlayTooShortToUseForCalibration = > new TranslatableString ( getKey ( @"previous_play_too_short_to_use_for_calibration" ) , @"Previous play too short to use for calibration" ) ;
/// <summary>
/// "Calibrate using last play"
/// </summary>
public static LocalisableString CalibrateUsingLastPlay = > new TranslatableString ( getKey ( @"calibrate_using_last_play" ) , @"Calibrate using last play" ) ;
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/// <summary>
/// "(hit objects appear later)"
/// </summary>
public static LocalisableString HitObjectsAppearLater = > new TranslatableString ( getKey ( @"hit_objects_appear_later" ) , @"(hit objects appear later)" ) ;
/// <summary>
/// "(hit objects appear earlier)"
/// </summary>
public static LocalisableString HitObjectsAppearEarlier = > new TranslatableString ( getKey ( @"hit_objects_appear_earlier" ) , @"(hit objects appear earlier)" ) ;
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private static string getKey ( string key ) = > $@"{prefix}:{key}" ;
}
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}