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https://github.com/ppy/osu
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Add localisation of all beatmap offset strings
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34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
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34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class BeatmapOffsetControlStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
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/// <summary>
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/// "Beatmap offset"
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/// </summary>
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public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
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/// <summary>
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/// "Previous play:"
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/// </summary>
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public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
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/// <summary>
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/// "Previous play too short to use for calibration"
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/// </summary>
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public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
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/// <summary>
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/// "Calibrate using last play"
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/// </summary>
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public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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@ -57,7 +58,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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new PlayerSliderBar<double>
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{
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KeyboardStep = 5,
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LabelText = "Beatmap offset",
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LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
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Current = Current,
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},
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referenceScoreContainer = new FillFlowContainer
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@ -156,7 +157,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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new OsuSpriteText
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{
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Text = "Previous play:"
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Text = BeatmapOffsetControlStrings.PreviousPlay
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},
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};
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@ -169,7 +170,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.Red1,
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Text = "Previous play too short to use for calibration"
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Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
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},
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});
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@ -188,7 +189,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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new AverageHitError(hitEvents),
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useAverageButton = new SettingsButton
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{
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Text = "Calibrate using last play",
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayAverage
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},
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});
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