Add localisation of all beatmap offset strings

This commit is contained in:
Dean Herbert 2022-03-01 19:33:30 +09:00
parent 4d9efe771b
commit 4aee57c9c1
2 changed files with 39 additions and 4 deletions

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class BeatmapOffsetControlStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
/// <summary>
/// "Beatmap offset"
/// </summary>
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
/// <summary>
/// "Previous play:"
/// </summary>
public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
/// <summary>
/// "Previous play too short to use for calibration"
/// </summary>
public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
/// <summary>
/// "Calibrate using last play"
/// </summary>
public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.PlayerSettings
{
@ -57,7 +58,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new PlayerSliderBar<double>
{
KeyboardStep = 5,
LabelText = "Beatmap offset",
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
Current = Current,
},
referenceScoreContainer = new FillFlowContainer
@ -156,7 +157,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
new OsuSpriteText
{
Text = "Previous play:"
Text = BeatmapOffsetControlStrings.PreviousPlay
},
};
@ -169,7 +170,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = colours.Red1,
Text = "Previous play too short to use for calibration"
Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
},
});
@ -188,7 +189,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new AverageHitError(hitEvents),
useAverageButton = new SettingsButton
{
Text = "Calibrate using last play",
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
Action = () => Current.Value = lastPlayAverage
},
});