osu/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneArgonHealthDisplay : OsuTestScene
{
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
private ArgonHealthDisplay healthDisplay = null!;
protected override void LoadComplete()
{
base.LoadComplete();
AddSliderStep("Height", 0, 64, 0, val =>
{
if (healthDisplay.IsNotNull())
healthDisplay.BarHeight.Value = val;
});
AddSliderStep("Width", 0, 1f, 0.98f, val =>
{
if (healthDisplay.IsNotNull())
healthDisplay.Width = val;
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep(@"Reset all", delegate
{
healthProcessor.Health.Value = 1;
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
healthDisplay = new ArgonHealthDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep("apply miss judgement", applyMiss, 5);
AddRepeatStep(@"decrease hp slightly", delegate
{
healthProcessor.Health.Value -= 0.01f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
{
healthProcessor.Health.Value += 0.1f;
}, 3);
AddRepeatStep(@"increase hp with flash", delegate
{
healthProcessor.Health.Value += 0.1f;
applyPerfectHit();
}, 3);
}
[Test]
public void TestLateMissAfterConsequentMisses()
{
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
AddStep("apply sequence", () =>
{
for (int i = 0; i < 10; i++)
applyMiss();
Scheduler.AddDelayed(applyMiss, 500 + 30);
});
}
[Test]
public void TestMissAlmostExactlyAfterLastMissAnimation()
{
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
AddStep("apply sequence", () =>
{
const double interval = 500 + 15;
for (int i = 0; i < 5; i++)
{
if (i % 2 == 0)
Scheduler.AddDelayed(applyMiss, i * interval);
else
{
Scheduler.AddDelayed(applyMiss, i * interval);
Scheduler.AddDelayed(applyMiss, i * interval);
}
}
});
}
[Test]
public void TestMissThenHitAtSameUpdateFrame()
{
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
AddStep("set half health", () => healthProcessor.Health.Value = 0.5f);
AddStep("apply miss and hit", () =>
{
applyMiss();
applyMiss();
applyPerfectHit();
applyPerfectHit();
});
AddWaitStep("wait", 3);
AddStep("apply miss and cancel with hit", () =>
{
applyMiss();
applyPerfectHit();
applyPerfectHit();
applyPerfectHit();
applyPerfectHit();
});
}
private void applyMiss()
{
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
}
2023-12-05 19:06:53 +00:00
private void applyPerfectHit()
{
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
{
Type = HitResult.Perfect
});
}
[Test]
public void TestSimulateDrain()
{
ScheduledDelegate del = null!;
AddStep("simulate drain", () => del = Scheduler.AddDelayed(() => healthProcessor.Health.Value -= 0.00025f * Time.Elapsed, 0, true));
AddUntilStep("wait until zero", () => healthProcessor.Health.Value == 0);
AddStep("cancel drain", () => del.Cancel());
}
}
}