Add argon-specific health display test scene

This commit is contained in:
Salman Ahmed 2023-10-01 13:26:43 +03:00
parent a331fb993a
commit 9e2b8254d9
2 changed files with 78 additions and 2 deletions

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@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneArgonHealthDisplay : OsuTestScene
{
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[SetUpSteps]
public void SetUpSteps()
{
AddStep(@"Reset all", delegate
{
healthProcessor.Health.Value = 1;
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new ArgonHealthDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
},
};
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep("apply miss judgement", delegate
{
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
}, 5);
AddRepeatStep(@"decrease hp slightly", delegate
{
healthProcessor.Health.Value -= 0.01f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
{
healthProcessor.Health.Value += 0.1f;
}, 3);
AddRepeatStep(@"increase hp with flash", delegate
{
healthProcessor.Health.Value += 0.1f;
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
{
Type = HitResult.Perfect
});
}, 3);
}
}
}

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@ -52,8 +52,6 @@ namespace osu.Game.Screens.Play.HUD
[BackgroundDependencyLoader]
private void load()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
AutoSizeAxes = Axes.Both;
Vector2 diagonalDir = (new Vector2(curve_end, bar_height) - new Vector2(curve_start, 0)).Normalized();