2021-04-14 07:52:29 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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{
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[SettingSource("Roll speed", "Speed at which things rotate")]
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public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(1)
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{
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MinValue = 0.1,
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MaxValue = 20,
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Precision = 0.1,
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};
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public override string Name => "Barrel Roll";
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public override string Acronym => "BR";
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public override double ScoreMultiplier => 1;
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public void Update(Playfield playfield)
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{
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playfield.Rotation = (float)(playfield.Time.Current / 1000 * SpinSpeed.Value);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// scale the playfield to allow all hitobjects to stay within the visible region.
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drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
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}
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}
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}
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