Scale the playfield to avoid off-screen objects

This commit is contained in:
Dean Herbert 2021-04-15 13:06:52 +09:00
parent a209415942
commit 362a5a39d0

View File

@ -4,11 +4,14 @@
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
[SettingSource("Roll speed", "Speed at which things rotate")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(1)
@ -26,5 +29,11 @@ namespace osu.Game.Rulesets.Osu.Mods
{
playfield.Rotation = (float)(playfield.Time.Current / 1000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
}
}