osu/osu.Game/Graphics/UserInterface/BackButton.cs

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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
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public class BackButton : ClickableContainer
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{
private TextAwesome icon;
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private Container leftContainer;
private Container rightContainer;
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private Box leftBox;
private Box rightBox;
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private const double transform_time = 300.0;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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private static readonly Vector2 size_extended = new Vector2(140, 50);
private static readonly Vector2 size_retracted = new Vector2(100, 50);
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public BackButton()
{
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Size = size_retracted;
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Children = new Drawable[]
{
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leftContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
Width = 0.4f,
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Children = new Drawable[]
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{
leftBox = new Box
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{
RelativeSizeAxes = Axes.Both,
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Colour = new Color4(195, 40, 140, 255),
Shear = new Vector2(shear, 0),
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},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
Icon = FontAwesome.fa_osu_left_o
},
}
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},
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rightContainer = new Container
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{
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Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
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Children = new Drawable[]
{
rightBox = new Box
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{
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Colour = new Color4(238, 51, 153, 255),
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Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = @"Back",
}
}
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}
};
}
public override bool Contains(Vector2 screenSpacePos)
{
return leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
}
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protected override bool OnHover(InputState state)
{
icon.ClearTransformations();
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ResizeTo(size_extended, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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return true;
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}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
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ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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}
protected override bool OnClick(InputState state)
{
var flash = new Box
{
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RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
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Colour = new Color4(255, 255, 255, 128),
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};
Add(flash);
flash.FadeOutFromOne(200);
flash.Expire();
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return base.OnClick(state);
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}
}
}