2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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2020-09-02 12:08:31 +00:00
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using osu.Game.Collections;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
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{
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public const float HEIGHT = MAX_HEIGHT;
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2018-04-13 09:19:50 +00:00
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private Action<BeatmapSetInfo> restoreHiddenRequested;
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private Action<int> viewDetails;
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2020-02-14 13:59:51 +00:00
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[Resolved(CanBeNull = true)]
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private DialogOverlay dialogOverlay { get; set; }
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2020-02-14 13:30:27 +00:00
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2020-09-09 06:39:15 +00:00
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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2020-09-04 18:52:07 +00:00
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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public override IEnumerable<DrawableCarouselItem> ChildItems => beatmapContainer?.Children ?? base.ChildItems;
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private BeatmapSetInfo beatmapSet => (Item as CarouselBeatmapSet)?.BeatmapSet;
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private Container<DrawableCarouselItem> beatmapContainer;
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[Resolved]
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private BeatmapManager manager { get; set; }
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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Item = null;
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2020-10-13 04:25:45 +00:00
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ClearTransforms();
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapSetOverlay beatmapOverlay)
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{
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restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
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if (beatmapOverlay != null)
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viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
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}
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protected override void UpdateItem()
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{
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base.UpdateItem();
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Content.Clear();
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beatmapContainer = null;
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if (Item == null)
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return;
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2020-10-13 09:47:35 +00:00
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DelayedLoadWrapper background;
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DelayedLoadWrapper mainFlow;
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2020-10-13 06:19:32 +00:00
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Header.Children = new Drawable[]
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{
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background = new DelayedLoadWrapper(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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}, 300),
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mainFlow = new DelayedLoadWrapper(new SetPanelContent((CarouselBeatmapSet)Item), 100),
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};
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background.DelayedLoadComplete += fadeContentIn;
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mainFlow.DelayedLoadComplete += fadeContentIn;
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}
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private void fadeContentIn(Drawable d)
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{
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d.FadeInFromZero(1000, Easing.OutQuint);
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}
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2020-10-12 10:55:33 +00:00
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protected override void Deselected()
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{
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base.Deselected();
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2020-10-13 06:19:32 +00:00
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MovementContainer.MoveToX(0, 500, Easing.OutExpo);
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if (beatmapContainer != null)
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{
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foreach (var beatmap in beatmapContainer)
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beatmap.MoveToY(0, 800, Easing.OutQuint);
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}
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2020-10-12 10:55:33 +00:00
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}
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2020-10-12 10:55:33 +00:00
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protected override void Selected()
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{
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base.Selected();
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MovementContainer.MoveToX(-100, 500, Easing.OutExpo);
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2020-10-13 08:24:41 +00:00
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updateBeatmapDifficulties();
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}
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private void updateBeatmapDifficulties()
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{
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var carouselBeatmapSet = (CarouselBeatmapSet)Item;
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var visibleBeatmaps = carouselBeatmapSet.Children
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.Where(c => c.Visible)
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.ToArray();
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// if we are already displaying all the correct beatmaps, only run animation updates.
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// note that the displayed beatmaps may change due to the applied filter.
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// a future optimisation could add/remove only changed difficulties rather than reinitialise.
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if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b)))
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{
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updateBeatmapYPositions();
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}
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else
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{
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// on selection we show our child beatmaps.
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// for now this is a simple drawable construction each selection.
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// can be improved in the future.
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beatmapContainer = new Container<DrawableCarouselItem>
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{
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X = 100,
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RelativeSizeAxes = Axes.Both,
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// ToArray() in this line is required due to framework oversight: https://github.com/ppy/osu-framework/pull/3929
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ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()).ToArray()
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};
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LoadComponentAsync(beatmapContainer, loaded =>
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{
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// make sure the pooled target hasn't changed.
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if (carouselBeatmapSet != Item)
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return;
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Content.Child = loaded;
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updateBeatmapYPositions();
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});
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}
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2020-10-13 08:24:41 +00:00
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void updateBeatmapYPositions()
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{
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float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
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foreach (var panel in beatmapContainer.Children)
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{
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panel.MoveToY(yPos, 800, Easing.OutQuint);
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yPos += panel.Item.TotalHeight;
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}
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}
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2018-04-13 09:19:50 +00:00
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}
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public MenuItem[] ContextMenuItems
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{
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get
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{
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List<MenuItem> items = new List<MenuItem>();
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2019-02-21 09:56:34 +00:00
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if (Item.State.Value == CarouselItemState.NotSelected)
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2018-04-13 09:19:50 +00:00
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items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
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2020-04-16 03:13:26 +00:00
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if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null)
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items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value)));
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2018-04-13 09:19:50 +00:00
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if (collectionManager != null)
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{
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var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList();
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if (manageCollectionsDialog != null)
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collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
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items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
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}
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if (beatmapSet.Beatmaps.Any(b => b.Hidden))
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items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet)));
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if (dialogOverlay != null)
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2020-09-08 03:18:08 +00:00
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items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
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return items.ToArray();
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}
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}
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2020-09-02 12:08:31 +00:00
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private MenuItem createCollectionMenuItem(BeatmapCollection collection)
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{
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TernaryState state;
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var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
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if (countExisting == beatmapSet.Beatmaps.Count)
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state = TernaryState.True;
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else if (countExisting > 0)
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state = TernaryState.Indeterminate;
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else
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state = TernaryState.False;
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2020-09-04 19:43:51 +00:00
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return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
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{
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foreach (var b in beatmapSet.Beatmaps)
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{
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switch (s)
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{
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case TernaryState.True:
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if (collection.Beatmaps.Contains(b))
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continue;
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collection.Beatmaps.Add(b);
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break;
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case TernaryState.False:
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collection.Beatmaps.Remove(b);
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break;
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}
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}
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})
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{
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State = { Value = state }
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};
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}
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2018-04-13 09:19:50 +00:00
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}
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}
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