Rename BeatmapCollectionManager -> CollectionManager

This commit is contained in:
smoogipoo 2020-09-09 15:31:08 +09:00
parent 5d9ce0df98
commit 4ddf5f054b
11 changed files with 25 additions and 25 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Collections.IO
{
var osu = loadOsu(host);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
await collectionManager.Import(new MemoryStream());
Assert.That(collectionManager.Collections.Count, Is.Zero);
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Collections.IO
{
var osu = loadOsu(host);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Collections.IO
{
var osu = loadOsu(host, true);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
@ -107,7 +107,7 @@ namespace osu.Game.Tests.Collections.IO
var osu = loadOsu(host, true);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
using (var ms = new MemoryStream())
{
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Collections.IO
{
var osu = loadOsu(host, true);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
// Move first beatmap from second collection into the first.
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Collections.IO
{
var osu = loadOsu(host, true);
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
@ -192,7 +192,7 @@ namespace osu.Game.Tests.Collections.IO
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
var collectionManager = osu.Dependencies.Get<CollectionManager>();
waitForOrAssert(() => collectionManager.DatabaseLoaded, "Collection database did not load in a reasonable amount of time");
return osu;
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Collections.IO
protected override void AddInternal(Drawable drawable)
{
// The beatmap must be imported just before the collection manager is loaded.
if (drawable is BeatmapCollectionManager && withBeatmap)
if (drawable is CollectionManager && withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
base.AddInternal(drawable);

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Collections
private readonly Container content;
private readonly DialogOverlay dialogOverlay;
private readonly BeatmapCollectionManager manager;
private readonly CollectionManager manager;
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Collections
{
base.Content.AddRange(new Drawable[]
{
manager = new BeatmapCollectionManager(LocalStorage),
manager = new CollectionManager(LocalStorage),
content = new Container { RelativeSizeAxes = Axes.Both },
dialogOverlay = new DialogOverlay()
});

View File

@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.SongSelect
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly BeatmapCollectionManager collectionManager;
private readonly CollectionManager collectionManager;
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
base.Content.AddRange(new Drawable[]
{
collectionManager = new BeatmapCollectionManager(LocalStorage),
collectionManager = new CollectionManager(LocalStorage),
content = new Container { RelativeSizeAxes = Axes.Both }
});
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Collections
/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
/// database backing the game. Going forward writing should be done in a similar way to other model stores.
/// </remarks>
public class BeatmapCollectionManager : Component
public class CollectionManager : Component
{
/// <summary>
/// Database version in stable-compatible YYYYMMDD format.
@ -53,7 +53,7 @@ namespace osu.Game.Collections
private readonly Storage storage;
public BeatmapCollectionManager(Storage storage)
public CollectionManager(Storage storage)
{
this.storage = storage;
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Collections
private const float button_width = item_height * 0.75f;
/// <summary>
/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.
/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="CollectionManager"/>.
/// </summary>
public IBindable<bool> IsCreated => isCreated;
@ -38,7 +38,7 @@ namespace osu.Game.Collections
/// Creates a new <see cref="DrawableCollectionListItem"/>.
/// </summary>
/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.</param>
/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="CollectionManager"/>.</param>
public DrawableCollectionListItem(BeatmapCollection item, bool isCreated)
: base(item)
{
@ -63,7 +63,7 @@ namespace osu.Game.Collections
private readonly BeatmapCollection collection;
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
private Container textBoxPaddingContainer;
private ItemTextBox textBox;
@ -159,7 +159,7 @@ namespace osu.Game.Collections
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
private readonly BeatmapCollection collection;

View File

@ -20,7 +20,7 @@ namespace osu.Game.Collections
private const double exit_duration = 200;
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
public ManageCollectionsDialog()
{

View File

@ -57,7 +57,7 @@ namespace osu.Game
protected BeatmapManager BeatmapManager;
protected BeatmapCollectionManager CollectionManager;
protected CollectionManager CollectionManager;
protected ScoreManager ScoreManager;
@ -228,7 +228,7 @@ namespace osu.Game
dependencies.Cache(difficultyManager);
AddInternal(difficultyManager);
dependencies.Cache(CollectionManager = new BeatmapCollectionManager(Storage));
dependencies.Cache(CollectionManager = new CollectionManager(Storage));
AddInternal(CollectionManager);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private TriangleButton undeleteButton;
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, BeatmapCollectionManager collectionManager, DialogOverlay dialogOverlay)
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, CollectionManager collectionManager, DialogOverlay dialogOverlay)
{
if (beatmaps.SupportsImportFromStable)
{

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel
private BeatmapDifficultyManager difficultyManager { get; set; }
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select.Carousel
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private BeatmapCollectionManager collectionManager { get; set; }
private CollectionManager collectionManager { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(BeatmapCollectionManager collectionManager)
private void load(CollectionManager collectionManager)
{
collections.BindTo(collectionManager.Collections);
collections.CollectionChanged += (_, __) => collectionsChanged();