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https://github.com/ppy/osu
synced 2025-02-03 03:42:15 +00:00
Rename BeatmapCollectionManager -> CollectionManager
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5d9ce0df98
commit
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = loadOsu(host);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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await collectionManager.Import(new MemoryStream());
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Assert.That(collectionManager.Collections.Count, Is.Zero);
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = loadOsu(host);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Collections.IO
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var osu = loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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using (var ms = new MemoryStream())
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{
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@ -143,7 +143,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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// Move first beatmap from second collection into the first.
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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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var osu = loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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@ -192,7 +192,7 @@ namespace osu.Game.Tests.Collections.IO
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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var collectionManager = osu.Dependencies.Get<CollectionManager>();
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waitForOrAssert(() => collectionManager.DatabaseLoaded, "Collection database did not load in a reasonable amount of time");
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return osu;
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@ -220,7 +220,7 @@ namespace osu.Game.Tests.Collections.IO
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protected override void AddInternal(Drawable drawable)
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{
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// The beatmap must be imported just before the collection manager is loaded.
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if (drawable is BeatmapCollectionManager && withBeatmap)
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if (drawable is CollectionManager && withBeatmap)
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BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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base.AddInternal(drawable);
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Collections
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private readonly Container content;
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private readonly DialogOverlay dialogOverlay;
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private readonly BeatmapCollectionManager manager;
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private readonly CollectionManager manager;
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private RulesetStore rulesets;
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private BeatmapManager beatmapManager;
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Collections
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{
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base.Content.AddRange(new Drawable[]
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{
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manager = new BeatmapCollectionManager(LocalStorage),
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manager = new CollectionManager(LocalStorage),
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content = new Container { RelativeSizeAxes = Axes.Both },
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dialogOverlay = new DialogOverlay()
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});
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly BeatmapCollectionManager collectionManager;
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private readonly CollectionManager collectionManager;
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private RulesetStore rulesets;
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private BeatmapManager beatmapManager;
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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base.Content.AddRange(new Drawable[]
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{
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collectionManager = new BeatmapCollectionManager(LocalStorage),
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collectionManager = new CollectionManager(LocalStorage),
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Collections
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/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
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/// database backing the game. Going forward writing should be done in a similar way to other model stores.
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/// </remarks>
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public class BeatmapCollectionManager : Component
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public class CollectionManager : Component
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{
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/// <summary>
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/// Database version in stable-compatible YYYYMMDD format.
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@ -53,7 +53,7 @@ namespace osu.Game.Collections
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private readonly Storage storage;
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public BeatmapCollectionManager(Storage storage)
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public CollectionManager(Storage storage)
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{
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this.storage = storage;
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Collections
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private const float button_width = item_height * 0.75f;
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/// <summary>
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/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.
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/// Whether the <see cref="BeatmapCollection"/> currently exists inside the <see cref="CollectionManager"/>.
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/// </summary>
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public IBindable<bool> IsCreated => isCreated;
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@ -38,7 +38,7 @@ namespace osu.Game.Collections
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/// Creates a new <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="BeatmapCollectionManager"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside the <see cref="CollectionManager"/>.</param>
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public DrawableCollectionListItem(BeatmapCollection item, bool isCreated)
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: base(item)
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{
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@ -63,7 +63,7 @@ namespace osu.Game.Collections
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private readonly BeatmapCollection collection;
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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private Container textBoxPaddingContainer;
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private ItemTextBox textBox;
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@ -159,7 +159,7 @@ namespace osu.Game.Collections
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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private readonly BeatmapCollection collection;
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@ -20,7 +20,7 @@ namespace osu.Game.Collections
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private const double exit_duration = 200;
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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public ManageCollectionsDialog()
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{
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@ -57,7 +57,7 @@ namespace osu.Game
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protected BeatmapManager BeatmapManager;
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protected BeatmapCollectionManager CollectionManager;
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protected CollectionManager CollectionManager;
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protected ScoreManager ScoreManager;
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@ -228,7 +228,7 @@ namespace osu.Game
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dependencies.Cache(difficultyManager);
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AddInternal(difficultyManager);
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dependencies.Cache(CollectionManager = new BeatmapCollectionManager(Storage));
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dependencies.Cache(CollectionManager = new CollectionManager(Storage));
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AddInternal(CollectionManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private TriangleButton undeleteButton;
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, BeatmapCollectionManager collectionManager, DialogOverlay dialogOverlay)
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, CollectionManager collectionManager, DialogOverlay dialogOverlay)
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{
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if (beatmaps.SupportsImportFromStable)
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{
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel
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private BeatmapDifficultyManager difficultyManager { get; set; }
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select.Carousel
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private BeatmapCollectionManager collectionManager { get; set; }
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private CollectionManager collectionManager { get; set; }
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapCollectionManager collectionManager)
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private void load(CollectionManager collectionManager)
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{
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collections.BindTo(collectionManager.Collections);
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collections.CollectionChanged += (_, __) => collectionsChanged();
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