osu/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

80 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System;
2017-09-18 13:32:49 +00:00
using System.Collections.Generic;
2018-03-02 06:34:31 +00:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
2017-09-18 13:32:49 +00:00
using osu.Framework.Graphics;
using osu.Framework.Testing;
2017-09-18 13:32:49 +00:00
using osu.Game.Rulesets.Objects;
2022-07-28 09:20:08 +00:00
using osu.Game.Rulesets.Osu;
2017-09-18 13:32:49 +00:00
using osu.Game.Screens.Play;
2022-07-27 07:57:47 +00:00
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
2018-04-13 09:19:50 +00:00
2019-03-24 16:02:36 +00:00
namespace osu.Game.Tests.Visual.Gameplay
2017-09-18 13:32:49 +00:00
{
2018-03-02 06:34:31 +00:00
[TestFixture]
2022-07-27 07:57:47 +00:00
public partial class TestSceneSongProgress : SkinnableHUDComponentTestScene
2017-09-18 13:32:49 +00:00
{
2022-07-28 09:20:08 +00:00
private GameplayClockContainer gameplayClockContainer = null!;
private const double skip_target_time = -2000;
[BackgroundDependencyLoader]
private void load()
2017-09-18 13:32:49 +00:00
{
2022-07-28 09:20:08 +00:00
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time));
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
2019-07-05 06:05:23 +00:00
}
2019-07-05 06:05:23 +00:00
[SetUpSteps]
public void SetupSteps()
{
2022-07-28 07:30:45 +00:00
AddStep("reset clock", () => gameplayClockContainer.Reset());
2022-07-28 07:19:35 +00:00
AddStep("set hit objects", setHitObjects);
2019-07-05 06:05:23 +00:00
}
2019-02-27 10:11:09 +00:00
2019-07-05 06:05:23 +00:00
[Test]
public void TestDisplay()
{
2022-07-28 09:20:08 +00:00
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
AddStep("start", gameplayClockContainer.Start);
AddStep("stop", gameplayClockContainer.Stop);
2017-09-18 13:32:49 +00:00
}
2018-04-13 09:19:50 +00:00
[Test]
public void TestToggleSeeking()
{
void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
2022-07-28 09:20:08 +00:00
AddStep("allow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = true));
AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
AddStep("disallow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = false));
AddStep("allow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = true));
AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
}
2022-07-28 07:19:35 +00:00
private void setHitObjects()
2019-07-05 06:05:23 +00:00
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = objects);
}
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress();
2019-02-27 10:11:09 +00:00
protected override Drawable CreateArgonImplementation() => new ArgonSongProgress();
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress();
2017-09-18 13:32:49 +00:00
}
}