osu/osu.Game.Rulesets.Osu/UI/OsuAnalysisSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuAnalysisSettings : AnalysisSettings
{
protected new DrawableOsuRuleset drawableRuleset => (DrawableOsuRuleset)base.drawableRuleset;
private readonly PlayerCheckbox hitMarkerToggle;
private readonly PlayerCheckbox aimMarkerToggle;
private readonly PlayerCheckbox hideCursorToggle;
private readonly PlayerCheckbox aimLinesToggle;
private readonly FillFlowContainer modTogglesContainer;
public OsuAnalysisSettings(DrawableRuleset drawableRuleset)
: base(drawableRuleset)
{
Children = new Drawable[]
{
hitMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HitMarkers },
aimMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.AimMarkers },
aimLinesToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.AimLines },
hideCursorToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HideCursor },
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.X,
Height = ModSwitchSmall.DEFAULT_SIZE,
ScrollbarOverlapsContent = false,
Child = modTogglesContainer = new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
}
}
};
foreach (var mod in drawableRuleset.Mods)
{
if (mod is IToggleableVisibility toggleableMod)
{
var modSwitch = new SelectableModSwitchSmall(mod)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Active = { Value = true }
};
modSwitch.Active.BindValueChanged((v) => onModToggle(toggleableMod, v));
modTogglesContainer.Add(modSwitch);
}
}
}
protected override void LoadComplete()
{
drawableRuleset.Playfield.MarkersContainer.HitMarkerEnabled.BindTo(hitMarkerToggle.Current);
drawableRuleset.Playfield.MarkersContainer.AimMarkersEnabled.BindTo(aimMarkerToggle.Current);
drawableRuleset.Playfield.MarkersContainer.AimLinesEnabled.BindTo(aimLinesToggle.Current);
hideCursorToggle.Current.BindValueChanged(onCursorToggle);
}
private void onCursorToggle(ValueChangedEvent<bool> hide)
{
// this only hides half the cursor
if (hide.NewValue)
{
drawableRuleset.Playfield.Cursor.FadeOut();
} else
{
drawableRuleset.Playfield.Cursor.FadeIn();
}
}
private void onModToggle(IToggleableVisibility mod, ValueChangedEvent<bool> toggled)
{
if (toggled.NewValue)
{
mod.ToggleOnVisibility(drawableRuleset.Playfield);
} else
{
mod.ToggleOffVisibility(drawableRuleset.Playfield);
}
}
private partial class SelectableModSwitchSmall : ModSwitchSmall
{
public SelectableModSwitchSmall(IMod mod)
: base(mod)
{}
protected override bool OnClick(ClickEvent e)
{
Active.Value = !Active.Value;
return true;
}
}
}
}