osu/osu.Game.Rulesets.Osu/UI
Sheepposu 288eed53df new features + improvements
Hit & aim markers are skinnable. Hidden can be toggled off. Aim line with skinnable color was added. The fadeout time is based on the approach rate. Cursor hide fixed.
2024-02-10 02:02:26 -05:00
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Cursor Fix cursor scale animation not matching stable on classic skins 2024-01-16 17:15:25 +09:00
AnyOrderHitPolicy.cs Apply NRT to new `LegacyHitPolicy` class (and other implementations) 2023-09-01 16:56:34 +09:00
ClickAction.cs correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
DrawableOsuRuleset.cs
HitMarkerContainer.cs new features + improvements 2024-02-10 02:02:26 -05:00
IHitPolicy.cs Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
LegacyHitPolicy.cs Apply NRT to new `LegacyHitPolicy` class (and other implementations) 2023-09-01 16:56:34 +09:00
OsuAnalysisSettings.cs new features + improvements 2024-02-10 02:02:26 -05:00
OsuPlayfield.cs new features + improvements 2024-02-10 02:02:26 -05:00
OsuPlayfieldAdjustmentContainer.cs Bypass `Parent` nullability checks for now 2023-10-17 17:48:45 +09:00
OsuReplayRecorder.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuResumeOverlay.cs Apply scale transitions in resume overlay cursor to local container 2024-01-15 14:03:23 +03:00
OsuSettingsSubsection.cs Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
OsuTouchInputMapper.cs Rename setting to `TouchDisableGameplayTaps` for better visibility when searching 2023-11-07 00:13:46 +01:00
SmokeContainer.cs
StartTimeOrderedHitPolicy.cs Apply NRT to new `LegacyHitPolicy` class (and other implementations) 2023-09-01 16:56:34 +09:00