osu/osu.Game/Input/ConfineMouseTracker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Screens.Play;
namespace osu.Game.Input
{
/// <summary>
/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>,
/// while optionally binding an <see cref="OverlayActivation"/> mode, usually that of the current <see cref="Player"/>.
/// It is assumed that while overlay activation is <see cref="OverlayActivation.Disabled"/>, we should also confine the
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/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.WhenOverlaysDisabled"/>.
/// </summary>
public class ConfineMouseTracker : Component
{
private Bindable<ConfineMouseMode> frameworkConfineMode;
private Bindable<OsuConfineMouseMode> osuConfineMode;
/// <summary>
/// The bindable used to indicate whether gameplay is active.
/// Should be bound to the corresponding bindable of the current <see cref="Player"/>.
/// Defaults to <see cref="OverlayActivation.All"/> to assume that all other screens are considered "not gameplay".
/// </summary>
public IBindable<OverlayActivation> OverlayActivationMode { get; } = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
{
frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
osuConfineMode.ValueChanged += _ => updateConfineMode();
OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true);
}
private void updateConfineMode()
{
switch (osuConfineMode.Value)
{
case OsuConfineMouseMode.Never:
frameworkConfineMode.Value = ConfineMouseMode.Never;
break;
case OsuConfineMouseMode.Fullscreen:
frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
break;
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case OsuConfineMouseMode.WhenOverlaysDisabled:
frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never;
break;
case OsuConfineMouseMode.Always:
frameworkConfineMode.Value = ConfineMouseMode.Always;
break;
}
}
}
}