osu/osu.Game/Rulesets/Mods/ModPerfect.cs

29 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
2018-04-13 09:19:50 +00:00
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
2018-04-13 09:19:50 +00:00
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModPerfect : ModFailCondition
2018-04-13 09:19:50 +00:00
{
public override string Name => "Perfect";
public override string Acronym => "PF";
2020-01-14 13:22:00 +00:00
public override IconUsage? Icon => OsuIcon.ModPerfect;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
2018-04-13 09:19:50 +00:00
public override string Description => "SS or quit.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
2020-03-02 04:25:56 +00:00
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
2020-09-29 06:26:42 +00:00
=> result.Type.AffectsAccuracy()
2020-03-02 04:25:56 +00:00
&& result.Type != result.Judgement.MaxResult;
2018-04-13 09:19:50 +00:00
}
}