mirror of https://github.com/ppy/osu
31 lines
787 B
C#
31 lines
787 B
C#
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APIUserMostPlayedBeatmap
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{
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[JsonProperty("beatmap_id")]
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public int BeatmapID;
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[JsonProperty("count")]
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public int PlayCount;
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[JsonProperty]
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private BeatmapInfo beatmap;
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[JsonProperty]
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private APIBeatmapSet beatmapSet;
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public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
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{
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BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
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beatmap.BeatmapSet = setInfo;
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beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
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beatmap.Metadata = setInfo.Metadata;
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return beatmap;
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}
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}
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}
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