using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests.Responses { public class APIUserMostPlayedBeatmap { [JsonProperty("beatmap_id")] public int BeatmapID; [JsonProperty("count")] public int PlayCount; [JsonProperty] private BeatmapInfo beatmap; [JsonProperty] private APIBeatmapSet beatmapSet; public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets) { BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets); beatmap.BeatmapSet = setInfo; beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID; beatmap.Metadata = setInfo.Metadata; return beatmap; } } }