osu/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudge...

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSliderLateHitJudgement : RateAdjustedBeatmapTestScene
{
// Note: In the following tests, the terminology "in range of the follow circle" is used as meaning
// the equivalent of "in range of the follow circle as if it were in its expanded state".
private const double time_slider_start = 1000;
private const double time_slider_end = 1500;
private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private const float slider_path_length = 200;
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
/// <summary>
/// If the head circle is hit and the mouse is in range of the follow circle,
/// then tracking should be enabled.
/// </summary>
[Test]
public void TestHitLateInRangeTracks()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
});
assertHeadJudgement(HitResult.Ok);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit and the mouse is NOT in range of the follow circle,
/// then tracking should NOT be enabled.
/// </summary>
[Test]
public void TestHitLateOutOfRangeDoesNotTrack()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
}, s =>
{
s.SliderVelocityMultiplier = 2;
});
assertHeadJudgement(HitResult.Ok);
assertTailJudgement(HitResult.IgnoreMiss);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit late and the mouse is in range of the follow circle,
/// then all ticks that the follow circle has passed through should be hit.
/// </summary>
[Test]
public void TestHitLateInRangeHitsTicks()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
}, s =>
{
s.TickDistanceMultiplier = 0.2f;
});
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickHit);
assertTickJudgement(1, HitResult.LargeTickHit);
assertTickJudgement(2, HitResult.LargeTickHit);
assertTickJudgement(3, HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit late and the mouse is NOT in range of the follow circle,
/// then all ticks that the follow circle has passed through should NOT be hit.
/// </summary>
[Test]
public void TestHitLateOutOfRangeDoesNotHitTicks()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
}, s =>
{
s.SliderVelocityMultiplier = 2;
s.TickDistanceMultiplier = 0.2f;
});
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTickJudgement(1, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is pressed after it's missed and the mouse is in range of the follow circle,
/// then tracking should NOT be enabled.
/// </summary>
[Test]
public void TestMissHeadInRangeDoesNotTrack()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 151, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 151, slider_end_position, OsuAction.LeftButton),
}, s =>
{
s.TickDistanceMultiplier = 0.2f;
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTickJudgement(1, HitResult.LargeTickMiss);
assertTickJudgement(2, HitResult.LargeTickMiss);
assertTickJudgement(3, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
assertSliderJudgement(HitResult.IgnoreMiss);
}
/// <summary>
/// If the head circle is hit late but after the completion of the slider and the mouse is in range of the follow circle,
/// then all nested objects (ticks/repeats/tail) should be hit.
/// </summary>
[Test]
public void TestHitLateShortSliderHitsAll()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(20, 0),
}, 20);
s.TickDistanceMultiplier = 0.01f;
s.RepeatCount = 1;
});
assertHeadJudgement(HitResult.Meh);
assertAllTickJudgements(HitResult.LargeTickHit);
assertRepeatJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit late and the mouse is in range of the follow circle,
/// then all the repeats that the follow circle has passed through should be hit.
/// </summary>
[Test]
public void TestHitLateInRangeHitsRepeat()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(50, 0),
}, 50);
s.RepeatCount = 1;
});
assertHeadJudgement(HitResult.Meh);
assertRepeatJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit and the mouse is in range of the follow circle,
/// then only the ticks that are in range of the cursor position should be hit.
/// If any hitobject does not meet this criteria, ALL hitobjects after that one should be missed.
/// </summary>
[Test]
public void TestHitLateDoesNotHitTicksIfAnyOutOfRange()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(70, 70),
new Vector2(20, 0),
});
s.TickDistanceMultiplier = 0.03f;
s.SliderVelocityMultiplier = 6f;
});
assertHeadJudgement(HitResult.Meh);
// At least one tick was out of range, so they all should be missed.
assertAllTickJudgements(HitResult.LargeTickMiss);
// This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency.
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit and the mouse is in range of the follow circle,
/// then a tick not within the follow radius from the cursor position should not be hit.
/// </summary>
[Test]
public void TestHitLateInRangeDoesNotHitOutOfRangeTick()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(50, 50),
new Vector2(20, 0),
});
s.TickDistanceMultiplier = 0.3f;
s.SliderVelocityMultiplier = 3;
});
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// Same as <see cref="TestHitLateInRangeDoesNotHitOutOfRangeTick"/> except the tracking is limited to the ball
/// because the tick was missed.
/// </summary>
[Test]
public void TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(50, 50),
new Vector2(20, 0),
});
s.TickDistanceMultiplier = 0.25f;
s.SliderVelocityMultiplier = 3;
});
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTickJudgement(1, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.SliderTailHit);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// If the head circle is hit and the mouse is in range of the follow circle,
/// then a tick not within the follow radius from the cursor position should not be hit.
/// </summary>
[Test]
public void TestHitLateWithEdgeHit()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame(time_slider_start + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
}, s =>
{
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(50, 50),
new Vector2(20, 0),
});
s.TickDistanceMultiplier = 0.35f;
s.SliderVelocityMultiplier = 4;
});
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// Late hit and release on each slider head of a slider stream.
/// </summary>
[Test]
public void TestLateHitSliderStream()
{
var beatmap = new Beatmap<OsuHitObject>();
for (int i = 0; i < 20; i++)
{
beatmap.HitObjects.Add(new Slider
{
StartTime = time_slider_start + 75 * i, // 200BPM @ 1/4
Position = new Vector2(256 - slider_path_length / 2, 192),
TickDistanceMultiplier = 3,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(20, 0),
}),
});
}
var replay = new List<ReplayFrame>();
for (int i = 0; i < 20; i++)
{
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 75, slider_start_position, i % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton));
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 140, slider_start_position));
}
performTest(replay, beatmap);
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AddAssert(
$"all heads = {HitResult.Ok}",
() => judgementResults.Where(r => r.HitObject is SliderHeadCircle).Select(r => r.Type),
() => Has.All.EqualTo(HitResult.Ok));
}
private void assertHeadJudgement(HitResult result)
{
AddAssert(
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$"head = {result}",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
() => Is.EqualTo(result));
}
private void assertTickJudgement(int index, HitResult result)
{
AddAssert(
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$"tick({index}) = {result}",
() => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type,
() => Is.EqualTo(result));
}
private void assertAllTickJudgements(HitResult result)
{
AddAssert(
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$"all ticks = {result}",
() => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type),
() => Has.All.EqualTo(result));
}
private void assertRepeatJudgement(HitResult result)
{
AddAssert(
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$"repeat = {result}",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
() => Is.EqualTo(result));
}
private void assertTailJudgement(HitResult result)
{
AddAssert(
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$"tail = {result}",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
() => Is.EqualTo(result));
}
private void assertSliderJudgement(HitResult result)
{
AddAssert(
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$"slider = {result}",
() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
() => Is.EqualTo(result));
}
private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
{
Slider slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(256 - slider_path_length / 2, 192),
TickDistanceMultiplier = 3,
ClassicSliderBehaviour = classic,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
}, slider_path_length),
};
adjustSliderFunc?.Invoke(slider);
var beatmap = new Beatmap<OsuHitObject>
{
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
SliderTickRate = 3
},
Ruleset = new OsuRuleset().RulesetInfo,
}
};
performTest(frames, beatmap);
}
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
SliderTickRate = 3,
};
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p)
judgementResults.Add(result);
DrawableHitObject drawableObj = this.ChildrenOfType<DrawableHitObject>().Single(h => h.HitObject == result.HitObject);
var text = new OsuSpriteText
{
Origin = Anchor.Centre,
Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20),
Text = result.IsHit ? "hit" : "miss"
};
Add(text);
text.FadeOutFromOne(1000).Expire();
};
};
LoadScreen(currentPlayer = p);
judgementResults.Clear();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}