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https://github.com/ppy/osu
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Refactor test
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@ -296,7 +296,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertHeadJudgement(HitResult result)
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{
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AddAssert(
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"check head result",
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$"head = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
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() => Is.EqualTo(result));
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}
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@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertTickJudgement(int index, HitResult result)
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{
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AddAssert(
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$"check tick({index}) result",
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$"tick({index}) = {result}",
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() => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type,
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() => Is.EqualTo(result));
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}
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@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertAllTickJudgements(HitResult result)
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{
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AddAssert(
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"check all tick results",
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$"all ticks = {result}",
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() => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type),
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() => Has.All.EqualTo(result));
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}
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@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertRepeatJudgement(HitResult result)
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{
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AddAssert(
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"check repeat result",
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$"repeat = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
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() => Is.EqualTo(result));
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}
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@ -328,7 +328,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertTailJudgement(HitResult result)
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{
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AddAssert(
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"check tail result",
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$"tail = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
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() => Is.EqualTo(result));
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}
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@ -336,18 +336,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertSliderJudgement(HitResult result)
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{
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AddAssert(
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"check slider result",
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$"slider = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
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() => Is.EqualTo(result));
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}
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private Vector2 computePositionFromTime(double time)
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{
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Vector2 dist = slider_end_position - slider_start_position;
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double t = (time - time_slider_start) / (time_slider_end - time_slider_start);
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return slider_start_position + dist * (float)t;
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}
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private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
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{
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Slider slider = new Slider
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